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Steam News3 January 20266mo ago

Patch v0.5.6.0

Hi everyone, hope you had a nice start of the year! In this small update, I've added an in game navigation map, that you can check any time during the game by pressing the "M" key.

Full notes

Full Backrooms: Wit's End update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
addedIn this small update, I've added an in game navigation map , that you can check any time during the game by pressing the "M" key.
changedThe map tracks levels visited in the current run, discovered exits, and levels found in previous playthroughs.
changedThis update also includes a few other small fixes and improvements, listed below.
addedFor the next update, I’m aiming to introduce changes to the game’s start, including a short cinematic that explains the setting, and finally add the soft-ending/Early Access objective mentioned in last month’s dev update (Check it here!)
addedAdded In-game Navigation Map
changedImproved Journal and Map usage hints when players aren’t checking them frequently

Backrooms: Wit's End changes

addedIn this small update, I've added an in game navigation map , that you can check any time during the game by pressing the "M" key.
changedThe map tracks levels visited in the current run, discovered exits, and levels found in previous playthroughs.
changedThis update also includes a few other small fixes and improvements, listed below.
addedFor the next update, I’m aiming to introduce changes to the game’s start, including a short cinematic that explains the setting, and finally add the soft-ending/Early Access objective mentioned in last month’s dev update (Check it here!)
addedAdded In-game Navigation Map

Hi everyone, hope you had a nice start of the year!

In this small update, I've added an in game navigation map, that you can check any time during the game by pressing the"M"key.

The map tracks levels visited in the current run, discovered exits, and levels found in previous playthroughs.

This update also includes a few other small fixes and improvements, listed below.

For the next update, I’m aiming to introduce changes to the game’s start, including a short cinematic that explains the setting, and finally add the soft-ending/Early Access objective mentioned in last month’s dev update (Check it here!)

Full patch notes:

  • Added In-game Navigation Map

  • Improved Journal and Map usage hints when players aren’t checking them frequently

  • Fixed subtitle feedback on the Level 0 door key not correctly counting the number of keys

  • Journal now opens on the last discovered entry

  • Small bugfixes

Source

Steam News / 3 January 2026

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