Full notes
Full Backrooms: Wit's End update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, in this update I’m addressing one of the issues discussed in the Development Roadmap post regarding level navigation.
What changed
- Gameplay
- UI and audio
- Fixes
Backrooms: Wit's End changes
With two new level exits, I’ve removed a common dead end in Level 2 ’s navigation. There’s now a new exit from Level 2 → Level 188, and another from Level 188 → Level 1. This should make it easier to move through the main levels and prevent players from accidentally missing core content.
I’ve also improved feedback when interacting with next-level doors.
I wasn’t able to include the accessibility features mentioned in the last patch. I’ll try to include them in the next update, right now I’m working through a long list of fixes, prioritizing the most impactful changes first.
Full patch notes:
Added new level exits:
Level 2 -> Level 188
Level 188 -> Level 1
Added journal completion progress bars
Changed a bit the dev statement on Level 3 entrance
Lowered slightly entity chase extrapolation time (time the entity still follows you after it lost line of sight on a chase)
Improved next level doors hover text feedback and even warning on backtracking, also hold to interact for next level doors.
Improved feedback on loading multiple keys at once on locked doors
Fixed issue where clients where not counting for objective update
Improved player collision physics on multiplayer
Source
Changelog.gg summarizes and formats this update. How we read updates.
