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Steam News8 February 20264mo ago

Patch v0.5.7.4

Hi everyone, small patch this time with some changes to stamina and player speed based on feedback: The player is now slightly faster, especially when sprinting.

In this update1

Full notes

Full Backrooms: Wit's End update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
changedHi everyone, small patch this time with some changes to stamina and player speed based on feedback:
changedStamina now drains slightly slower (effectively increasing total sprint time), but it also regenerates a bit slower.
changedEntity movement speeds have been adjusted accordingly.
addedThis patch also includes a new game loading screen, which improves stability for multiplayer services such as voice chat and Steam connectivity.
changedFull patch notes:Standard stamina sprint drain rate: [c]13 → 12[/c] For big levels (1, 2): [c]11.5 → 11[/c]
changedFull patch notes:Standard stamina regen rate: [c]35 → 30[/c] For big levels (1, 2): [c]45 → 40[/c]
Standard stamina sprint drain rate: [c]1312Standard stamina sprint drain rate: [c] decreased, nerf[c]11.511[c] decreased, nerfStandard stamina regen rate: [c]3530Standard stamina regen rate: [c] decreased, nerf[c]4540[c] decreased, nerf

Backrooms: Wit's End changes

changedHi everyone, small patch this time with some changes to stamina and player speed based on feedback:
changedStamina now drains slightly slower (effectively increasing total sprint time), but it also regenerates a bit slower.
changedEntity movement speeds have been adjusted accordingly.
addedThis patch also includes a new game loading screen, which improves stability for multiplayer services such as voice chat and Steam connectivity.
changedStandard stamina sprint drain rate: [c]13 → 12[/c] For big levels (1, 2): [c]11.5 → 11[/c]

Hi everyone, small patch this time with some changes to stamina and player speed based on feedback:

The player is now slightly faster, especially when sprinting.

Stamina now drains slightly slower (effectively increasing total sprint time), but it also regenerates a bit slower.

Entity movement speeds have been adjusted accordingly.

This patch also includes a new game loading screen, which improves stability for multiplayer services such as voice chat and Steam connectivity.

A few other small adjustments and fixes were also made.

Full patch notes:

  • Player walk speed: [c]3.2 → 3.3[/c]

  • Player sprint speed: [c]5.8 →[/c] [c]6.4[/c]

  • Standard stamina sprint drain rate: [c]13 → 12[/c]

    • For big levels (1, 2): [c]11.5 → 11[/c]

  • Standard stamina regen rate: [c]35 → 30[/c]

    • For big levels (1, 2): [c]45 → 40[/c]

  • New game loading sequence improving service initialization before game start

  • Slightly lowered overall jumpscare volume

  • Disabled the SSGI graphic setting (this was experimental; a more stable real-time global illumination solution is planned)

  • Increased base whistle volume, but added a spam penalty (whistle volume decreases if used repeatedly in a short period of time)

Source

Steam News / 8 February 2026

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