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Full notes
Full Backrooms: Wit's End update
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What changed
- Balance
- Gameplay
- UI and audio
Backrooms: Wit's End changes
Hi everyone, small patch this time with some changes to stamina and player speed based on feedback:
The player is now slightly faster, especially when sprinting.
Stamina now drains slightly slower (effectively increasing total sprint time), but it also regenerates a bit slower.
Entity movement speeds have been adjusted accordingly.
This patch also includes a new game loading screen, which improves stability for multiplayer services such as voice chat and Steam connectivity.
A few other small adjustments and fixes were also made.
Full patch notes:
Player walk speed: [c]3.2 → 3.3[/c]
Player sprint speed: [c]5.8 →[/c] [c]6.4[/c]
Standard stamina sprint drain rate: [c]13 → 12[/c]
For big levels (1, 2): [c]11.5 → 11[/c]
Standard stamina regen rate: [c]35 → 30[/c]
For big levels (1, 2): [c]45 → 40[/c]
New game loading sequence improving service initialization before game start
Slightly lowered overall jumpscare volume
Disabled the SSGI graphic setting (this was experimental; a more stable real-time global illumination solution is planned)
Increased base whistle volume, but added a spam penalty (whistle volume decreases if used repeatedly in a short period of time)
Source
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