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Latest Backrooms: Extractions updates
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PATCH NOTES • 0.3.276
Crash Fixes Boot crash with Steam Overlay • Fixed a rare crash at game launch caused by a timing race between Steam Overlay and our Discord status integration. We now initialize Discord later in startup so Steam Overlay…
PATCH NOTES 0.3.253
Critical Crash Fix Intel Core Ultra crash on startup (Arrow Lake / Lunar Lake) — Fixed a startup crash that was making the game completely unlaunchable on laptops with Intel Core Ultra processors. Affected nearly every…
PATCH NOTES • 0.3.250
Bug Fixes Radial menu input issues after level transitions — Fixed a recurring set of bugs where the radial menu (and related inputs) would get stuck after switching levels. Several game-breaking edge cases are now prop…
PATCH NOTES — 0.3.237
Doors Door interactions feel better — Reworked door behavior to make them more reliable and intuitive to open. Less awkward angle-fiddling, fewer "why didn't that open?" moments. Multiplayer Clearer lobby creation menu…
PATCH NOTES • 0.3.234
Level Fun Smarter creature spawning — Partygoers and Balloons now spawn near the players instead of randomly across the map. The pressure builds where you actually are. Tighter pacing on Nightmare — First creatures arri…
PATCH NOTES • 0.3.233
Bug Fixes Permanent camera shake — Fixed a bug where your screen would keep shaking indefinitely after taking an elevator or being near certain events (Wraith). Shakes no longer stack into multiple instances. Crash when…
PATCH NOTES • 0.3.232
Bug Fixes Settings & Input Invert Y Axis now actually works — The toggle now applies immediately, persists across game launches, and stays applied when respawning into the LAB. Pause menu cursor disappearing after ESC —…
Hotfix - Tutorial level
Fixed an error that was preventing players from progressing through the tutorial.
PATCH NOTES 0.3.209
Multiplayer & Networking Session resilience overhaul "Restart the game to invite/join a friend" bug — fixed. This one's been a thorn for a while. If you were hosting a lobby and tried to join someone else's, Steam would…
Something Has Changed In The Backrooms!
INCOMING TRANSMISSION — M.E.G. COMMAND Classification: MAIN BRANCH — DEPLOYMENT AUTHORIZED Status: 🟢 LIVE — STABLE FOR ALL AGENTS Agents, Field testing is complete. M.E.G. Command has officially cleared the rebuild for…
Experimental Branch Live — M.E.G. Agents Wanted
INCOMING TRANSMISSION EXPERIMENTAL BRANCH Status: 🟢 LIVE — [DO NOT STREAM - PROBABLY MANY BUGS] Agents, M.E.G. Command has authorized the deployment of an experimental branch for field testing. Here's what you need to…
Hot Fix: XP and Ranks
Just pushed a hotfix that fixes an incorrect XP and rank calculation. Everything is now in order!
Relics, Korean Localization & Performance Overhaul
We're back! Updates are resuming, starting with this round of fixes and improvements that lay the groundwork for new levels coming soon. Stay tuned! Loot Higher-tier M.E.G. Chests now guarantee a Relic drop. Rare chests…
Fix for MEG Credits Not Awarded
This update resolves an issue where some client players did not receive their MEG Credits at the end of a run after finding relics in Endless Mode. Relics are only counted if the extraction is completed successfully.
Echoes from the Other Side
A new and completely unseen entity enters the Backrooms. It appears only when the group’s stress passes a critical level. When it spawns, reality begins to crack around you and danger becomes immediate. Stress now plays…
Steam Cloud Save Support Added
Good news! Your progress in both Normal and Endless modes is now safely stored online thanks to Steam Cloud. You can pick up your adventure from any PC, anytime. Thanks for playing and enjoy the update! Mat
Chinese Translation Update
Hello! We are very happy and honored to release this update dedicated to the Simplified Chinese translation of Backrooms: Extractions, beautifully completed by yiren47 (thank you so much), to whom we extend our warmest…
Patch Note: Audio and Session Stability Fixes
Hey Agents, A small but important patch is live! Here’s what’s been fixed and improved: • Fixed an issue where sounds from the Level could still be heard while in the LAB • Mission objectives are now visible in Spectato…
Hotfix: Smarter Horrors Ahead
Fixed an issue with NavMesh generation that could cause abnormal AI navigation behavior for certain entities. The fix specifically resolves pathfinding and movement glitches affecting Partygoers in the Fun Level and Wre…
Enter the Experimental Branch!
We’ve launched an experimental build to gather feedback on a new friend who appears when you or your group’s stress exceeds 80%! If you’d like to try it out, here’s how to access the experimental branch! [dynamiclink hr…
