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Steam News13 July 202622d ago

Performance & Co-op Improvements • Update 0.3.419

Performance Wretch chase freezes • Being chased by a Wretch no longer freezes the game. The chase logic was doing heavy work at a steady rhythm, on the host and on clients alike; it now runs in the background.

In this update4

Full notes

Full Backrooms: Extractions update

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What changed

1 fix0 additions1 change1 removal
  • Performance
  • Fixes
removedPerformanceWretch chase freezes • Being chased by a Wretch no longer freezes the game. The chase logic was doing heavy work at a steady rhythm, on the host and on clients alike; it now runs in the background. This was the "constant freezing when chased" many of you reported.
changedCreature BehaviorWretch light interference • Lights near a Wretch now flicker reliably, including through walls. That interference is your early warning: previously most ceiling lights ignored the effect entirely, and when it did trigger it was often too faint to notice. The Wretch also disturbs lights while searching an area, not only mid-chase.
fixedMultiplayerRevive countdown • Your death timer now pauses while a teammate is actively reviving you. Dying at the last second with a rescuer already holding the revive is fixed.

Backrooms: Extractions changes

removedWretch chase freezes • Being chased by a Wretch no longer freezes the game. The chase logic was doing heavy work at a steady rhythm, on the host and on clients alike; it now runs in the background. This was the "constant freezing when chased" many of you reported.
changedWretch light interference • Lights near a Wretch now flicker reliably, including through walls. That interference is your early warning: previously most ceiling lights ignored the effect entirely, and when it did trigger it was often too faint to notice. The Wretch also disturbs lights while searching an area, not only mid-chase.
fixedRevive countdown • Your death timer now pauses while a teammate is actively reviving you. Dying at the last second with a rescuer already holding the revive is fixed.

Performance

  • Wretch chase freezes • Being chased by a Wretch no longer freezes the game. The chase logic was doing heavy work at a steady rhythm, on the host and on clients alike; it now runs in the background. This was the "constant freezing when chased" many of you reported.

Creature Behavior

  • Wretch light interference • Lights near a Wretch now flicker reliably, including through walls. That interference is your early warning: previously most ceiling lights ignored the effect entirely, and when it did trigger it was often too faint to notice. The Wretch also disturbs lights while searching an area, not only mid-chase.

Multiplayer

  • Revive countdown • Your death timer now pauses while a teammate is actively reviving you. Dying at the last second with a rescuer already holding the revive is fixed.

Achievements

  • "Caught on tape"• The entity-filming achievements were not unlocking when you caught a creature on camera. They now unlock as intended.

If chases were freezing your game, give this build a try and tell us how it feels. Thanks for all the reports.

  • Mat

Source

Steam News / 13 July 2026

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