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Steam News25 May 20261mo ago

PATCH NOTES • 0.3.302

Crash Fixes Crash from an upscaling integration • A wave of GPU access-violation crashes traced to an upscaling integration conflicting with frame interpolation has been mitigated by disabling that integration.

In this update3

Full notes

Full Backrooms: Extractions update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change2 removals
  • Performance
  • Gameplay
fixedCrash FixesCrash from an upscaling integration • A wave of GPU access-violation crashes traced to an upscaling integration conflicting with frame interpolation has been mitigated by disabling that integration. We're watching telemetry to confirm the fix lands.
addedMovement & InteractionStuck after being grabbed by a creature • SkinStealer, Partygoer, and Hound catches were leaving the player's input locked permanently when the catch ended in death. After respawn the new character could not move, with multiple extraction-room softlocks reported. Input counters now reset on every possession and respawn.
addedMovement & InteractionSpectator camera frozen on target switch • Switching between teammates during spectator mode could leave the camera stuck on the first target instead of following the new one. The spectator now recovers its lock continuously and re-asserts the camera every tick.
removedMovement & InteractionCreature camps your hiding spot forever • The despawn watchdog was counting hidden players as still reachable, so creatures never gave up the hunt while you waited it out. Hidden players no longer count toward "still reachable", and creatures will eventually move on. Reported across monsters, attic enemies, and Partygoers.
changedLevelsParadise: target unreachable • The target could spawn against geometry where the interact never registered. Repositioned the spawn for cleaner reach.
removedLevelsLevel Fun: stuck in pipes • A pipe geometry pocket could trap the character capsule during crawl. Geometry tightened so you no longer wedge in.

Backrooms: Extractions changes

fixedCrash from an upscaling integration • A wave of GPU access-violation crashes traced to an upscaling integration conflicting with frame interpolation has been mitigated by disabling that integration. We're watching telemetry to confirm the fix lands.
addedStuck after being grabbed by a creature • SkinStealer, Partygoer, and Hound catches were leaving the player's input locked permanently when the catch ended in death. After respawn the new character could not move, with multiple extraction-room softlocks reported. Input counters now reset on every possession and respawn.
addedSpectator camera frozen on target switch • Switching between teammates during spectator mode could leave the camera stuck on the first target instead of following the new one. The spectator now recovers its lock continuously and re-asserts the camera every tick.
removedCreature camps your hiding spot forever • The despawn watchdog was counting hidden players as still reachable, so creatures never gave up the hunt while you waited it out. Hidden players no longer count toward "still reachable", and creatures will eventually move on. Reported across monsters, attic enemies, and Partygoers.
changedParadise: target unreachable • The target could spawn against geometry where the interact never registered. Repositioned the spawn for cleaner reach.

Crash Fixes

  • Crash from an upscaling integration • A wave of GPU access-violation crashes traced to an upscaling integration conflicting with frame interpolation has been mitigated by disabling that integration. We're watching telemetry to confirm the fix lands.

Movement & Interaction

  • Stuck after being grabbed by a creature • SkinStealer, Partygoer, and Hound catches were leaving the player's input locked permanently when the catch ended in death. After respawn the new character could not move, with multiple extraction-room softlocks reported. Input counters now reset on every possession and respawn.

  • Spectator camera frozen on target switch • Switching between teammates during spectator mode could leave the camera stuck on the first target instead of following the new one. The spectator now recovers its lock continuously and re-asserts the camera every tick.

  • Creature camps your hiding spot forever • The despawn watchdog was counting hidden players as still reachable, so creatures never gave up the hunt while you waited it out. Hidden players no longer count toward "still reachable", and creatures will eventually move on. Reported across monsters, attic enemies, and Partygoers.

Levels

  • Paradise: ritual circles softlock • Burning circles before picking up a candlestick (or after dropping it mid-progress) silently dropped the mission counter, leaving you with already-burnt circles and no way to advance. Burns now always count toward the chaine mission.

  • Paradise: target unreachable • The target could spawn against geometry where the interact never registered. Repositioned the spawn for cleaner reach.

  • Level Fun: stuck in pipes • A pipe geometry pocket could trap the character capsule during crawl. Geometry tightened so you no longer wedge in.

If you abandoned a run because of any of these softlocks, give it another go! :)

Source

Steam News / 25 May 2026

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