In this update3
Full notes
Full Backrooms: Extractions update
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What changed
- Performance
- Gameplay
Backrooms: Extractions changes
Crash Fixes
Crash from an upscaling integration • A wave of GPU access-violation crashes traced to an upscaling integration conflicting with frame interpolation has been mitigated by disabling that integration. We're watching telemetry to confirm the fix lands.
Movement & Interaction
Stuck after being grabbed by a creature • SkinStealer, Partygoer, and Hound catches were leaving the player's input locked permanently when the catch ended in death. After respawn the new character could not move, with multiple extraction-room softlocks reported. Input counters now reset on every possession and respawn.
Spectator camera frozen on target switch • Switching between teammates during spectator mode could leave the camera stuck on the first target instead of following the new one. The spectator now recovers its lock continuously and re-asserts the camera every tick.
Creature camps your hiding spot forever • The despawn watchdog was counting hidden players as still reachable, so creatures never gave up the hunt while you waited it out. Hidden players no longer count toward "still reachable", and creatures will eventually move on. Reported across monsters, attic enemies, and Partygoers.
Levels
Paradise: ritual circles softlock • Burning circles before picking up a candlestick (or after dropping it mid-progress) silently dropped the mission counter, leaving you with already-burnt circles and no way to advance. Burns now always count toward the chaine mission.
Paradise: target unreachable • The target could spawn against geometry where the interact never registered. Repositioned the spawn for cleaner reach.
Level Fun: stuck in pipes • A pipe geometry pocket could trap the character capsule during crawl. Geometry tightened so you no longer wedge in.
If you abandoned a run because of any of these softlocks, give it another go! :)
Source
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