Update history
Latest Backrooms: Extractions updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Backrooms: Extractions
PATCH NOTES • 0.3.299
Creature AI Camping enforcement • Creatures that spend a long time around a hiding spot now retreat far away instead of lingering. So many of you reported being trapped in a cabinet or closet while a creature just refus…
Event12 changesFixGameplay - Backrooms: Extractions
PATCH NOTES • 0.3.276
Crash Fixes Boot crash with Steam Overlay • Fixed a rare crash at game launch caused by a timing race between Steam Overlay and our Discord status integration. We now initialize Discord later in startup so Steam Overlay…
Store12 changesFixPerformance - Backrooms: Extractions
PATCH NOTES 0.3.253
Critical Crash Fix Intel Core Ultra crash on startup (Arrow Lake / Lunar Lake) — Fixed a startup crash that was making the game completely unlaunchable on laptops with Intel Core Ultra processors. Affected nearly every…
Patch notes4 changesFixPerformance - Backrooms: Extractions
PATCH NOTES • 0.3.250
Bug Fixes Radial menu input issues after level transitions — Fixed a recurring set of bugs where the radial menu (and related inputs) would get stuck after switching levels. Several game-breaking edge cases are now prop…
Store5 changesFixUI/audio - Backrooms: Extractions
PATCH NOTES — 0.3.237
Doors Door interactions feel better — Reworked door behavior to make them more reliable and intuitive to open. Less awkward angle-fiddling, fewer "why didn't that open?" moments. Multiplayer Clearer lobby creation menu…
Patch notes4 changesGameplayUI/audio - Backrooms: Extractions
PATCH NOTES • 0.3.234
Level Fun Smarter creature spawning — Partygoers and Balloons now spawn near the players instead of randomly across the map. The pressure builds where you actually are. Tighter pacing on Nightmare — First creatures arri…
Patch notes3 changesMapsGameplay - Backrooms: Extractions
PATCH NOTES • 0.3.233
Bug Fixes Permanent camera shake — Fixed a bug where your screen would keep shaking indefinitely after taking an elevator or being near certain events (Wraith). Shakes no longer stack into multiple instances. Crash when…
Patch notes6 changesFixBalance - Backrooms: Extractions
PATCH NOTES • 0.3.232
Bug Fixes Settings & Input Invert Y Axis now actually works — The toggle now applies immediately, persists across game launches, and stays applied when respawning into the LAB. Pause menu cursor disappearing after ESC —…
Patch notes22 changesFixGameplay - Backrooms: Extractions
Hotfix - Tutorial level
Fixed an error that was preventing players from progressing through the tutorial.
Announcement1 changeFix - Backrooms: Extractions
PATCH NOTES 0.3.209
Multiplayer & Networking Session resilience overhaul "Restart the game to invite/join a friend" bug — fixed. This one's been a thorn for a while. If you were hosting a lobby and tried to join someone else's, Steam would…
Patch notes6 changesFixBalance - Backrooms: Extractions
Something Has Changed In The Backrooms!
INCOMING TRANSMISSION — M.E.G. COMMAND Classification: MAIN BRANCH — DEPLOYMENT AUTHORIZED Status: 🟢 LIVE — STABLE FOR ALL AGENTS Agents, Field testing is complete. M.E.G. Command has officially cleared the rebuild for…
Event9 changesFixGameplay - Backrooms: Extractions
Experimental Branch Live — M.E.G. Agents Wanted
INCOMING TRANSMISSION EXPERIMENTAL BRANCH Status: 🟢 LIVE — [DO NOT STREAM - PROBABLY MANY BUGS] Agents, M.E.G. Command has authorized the deployment of an experimental branch for field testing. Here's what you need to…
Event16 changesGameplayBalance - Backrooms: Extractions
Hot Fix: XP and Ranks
Just pushed a hotfix that fixes an incorrect XP and rank calculation. Everything is now in order!
Announcement1 changeFixGameplay - Backrooms: Extractions
Relics, Korean Localization & Performance Overhaul
We're back! Updates are resuming, starting with this round of fixes and improvements that lay the groundwork for new levels coming soon. Stay tuned! Loot Higher-tier M.E.G. Chests now guarantee a Relic drop. Rare chests…
Announcement9 changesGameplayPerformance - Backrooms: Extractions
Fix for MEG Credits Not Awarded
This update resolves an issue where some client players did not receive their MEG Credits at the end of a run after finding relics in Endless Mode. Relics are only counted if the extraction is completed successfully.
Announcement - Backrooms: Extractions
Echoes from the Other Side
A new and completely unseen entity enters the Backrooms. It appears only when the group’s stress passes a critical level. When it spawns, reality begins to crack around you and danger becomes immediate. Stress now plays…
Announcement1 changeGameplay

