Backrooms: Extractions
Steam News 11 May 20269d ago

PATCH NOTES • 0.3.276

Crash Fixes Boot crash with Steam Overlay • Fixed a rare crash at game launch caused by a timing race between Steam Overlay and our Discord status integration. We now initialize Discord later in startup so Steam Overlay…

Update log

Full Backrooms: Extractions update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes1 addition3 changes3 removals
  • Performance
  • Gameplay
  • Maps
  • Server
  • Fixes
  • Store
fixedCrash FixesBoot crash with Steam Overlay • Fixed a rare crash at game launch caused by a timing race between Steam Overlay and our Discord status integration. We now initialize Discord later in startup so Steam Overlay attaches first.
fixedCrash FixesLevel 0 falling guy crash • Fixed a crash that could fire on the Lobby's falling guy during its respawn sequence.
removedCreature AISkinStealer engages instead of looping • Two fixes: it now follows the closest player when the group is spread out (was tracking the centroid into empty space), and its disguise no longer blocks its own line-of-sight checks (which had been causing long transform delays).
fixedCreature AISpawn and despawn tuning • Common feedback was creatures spawning too close and despawning too fast on the larger maps. Spawn distances raised, cleanup distances raised, and the Hound's broken spawn window fixed. Creatures now also despawn properly when out-of-sight and unreachable, with a short safe period after you escape a hiding spot.
changedCreature AISmoother sync kill camera • The end-of-kill camera now follows the creature smoothly on the victim's screen instead of jittering from network updates.
fixedHiding SpotsHound can no longer attack through a closing locker door • Fixed a race where you weren't yet considered "hidden" until the close animation finished. You're now hidden the moment the door starts closing.

Crash Fixes

  • Boot crash with Steam Overlay • Fixed a rare crash at game launch caused by a timing race between Steam Overlay and our Discord status integration. We now initialize Discord later in startup so Steam Overlay attaches first.

  • Level 0 falling guy crash • Fixed a crash that could fire on the Lobby's falling guy during its respawn sequence.

Creature AI

  • Creatures only break doors on their path • Hounds and Partygoers used to attack any door near them, including ones you ran past or that weren't on their actual nav path. They now only target doors that actually block their way to you.

  • Hound eye contact and aggression • The Hound's "watched" slow-down now correctly fires when either the player or the Hound is looking, and its unwatched speed ramps up as it gets more aggressive instead of being a flat value.

  • SkinStealer engages instead of looping • Two fixes: it now follows the closest player when the group is spread out (was tracking the centroid into empty space), and its disguise no longer blocks its own line-of-sight checks (which had been causing long transform delays).

  • Spawn and despawn tuning • Common feedback was creatures spawning too close and despawning too fast on the larger maps. Spawn distances raised, cleanup distances raised, and the Hound's broken spawn window fixed. Creatures now also despawn properly when out-of-sight and unreachable, with a short safe period after you escape a hiding spot.

  • Smoother sync kill camera • The end-of-kill camera now follows the creature smoothly on the victim's screen instead of jittering from network updates.

Hiding Spots

  • Hound can no longer attack through a closing locker door • Fixed a race where you weren't yet considered "hidden" until the close animation finished. You're now hidden the moment the door starts closing.

Missions & Inventory

  • Mission tracker fixed when items are dropped or lost on death • The collected counter used to only go up. If you dropped a plank or floppy (voluntarily or by dying), the HUD still claimed you had it, leading to install failures at hatches and computers. Drops now properly decrement the counter.

  • Items no longer float in mid-air on death • Items dropped from a dead player's inventory now land on the floor instead of hovering at torso height.

Multiplayer

  • Server-authoritative player colors • Suit color assignment is now done by the server and replicated to clients, fixing cases where players saw different colors than what their teammates saw.

  • Operation Board auto-refreshes • The management panel now updates automatically when players join or leave the lobby instead of showing stale data.

Visual & Content

  • Fog Horn cosmetic skin now applies correctly • Fix for the bug reports about the Fog Horn skin not being visible when equipped. The base material was overwriting the skin at runtime; that's no longer happening.

  • Level 19 attic • Sofa visual replacement.

  • Level 26 pipe puzzle • Audio assets added.

A lot of this build is driven by your bug reports • mission tracker, Fog Horn skin, creature AI behavior, hiding spot races. Thank you for sending them in.

Source

Steam News / 11 May 2026

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