Update log
Full Backrooms: Extractions update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Store
Multiplayer & Networking
Session resilience overhaul
"Restart the game to invite/join a friend" bug — fixed. This one's been a thorn for a while. If you were hosting a lobby and tried to join someone else's, Steam would lock you out and the game silently failed. The game now properly cleans up your previous lobby before joining a new one.
20-second search watchdog — Stuck matchmaking searches no longer leave you jammed forever. Next "Join by Code" attempt always works without restarting.
Stale data from previous lobbies (player list, color palette, etc.) is now properly wiped before joining a new one.
Host no longer sees teammates' interaction prompts
Fixed a long-standing visual bug where the host saw "Press E to..." prompts floating around their teammates.
Paint Gun
Paint no longer blocks interactive screens — Painting over terminals, MEG monitors, the skin shop, or any other UI no longer prevents you from clicking on it.
Bonus: the paint gun now paints through its own existing decals, so you can keep refining a tag without hitting an invisible wall.
Doors
Doors that can't be opened (someone blocking the swing arc, locked, etc.) now give you a clear "blocked" indication instead of silently doing nothing.
Tutorial
Welcome-screen cursor fix — Fixed the mouse cursor going invisible on the first-launch "Welcome, Agent" screen, which left some new players stranded with no way to continue.
End-of-Level Rewards
Relics and money bags are now properly banked the moment you pull the extraction lever — no more "I extracted with relics but the end-of-level screen showed 0."
The end-of-level screen now reads from a guaranteed snapshot instead of your live inventory.
Both Classic and Endless can now bank relics and money bags.
Dead players still don't bank — the rogue-like extraction tension stays intact.
Source
