Update log
Full Backrooms: Extractions update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- UI and audio
- Gameplay
Bug Fixes
Settings & Input
Invert Y Axis now actually works — The toggle now applies immediately, persists across game launches, and stays applied when respawning into the LAB.
Pause menu cursor disappearing after ESC — Closing the pause menu with ESC now properly cleans up, so the cursor is visible the next time you open it.
Multiplayer / Steam
Steam invite landing on tutorial instead of host's level — Friends accepting your Steam invite now correctly land in the host's level instead of being sent to the tutorial map. Fixes the loop where invitees got stuck on the "Welcome, Agent" language-select screen with no cursor.
Co-op Audio
Vending machine open sounds and flashlight toggle no longer play globally for the host when a remote teammate triggers them.
Hiding Spots & Creatures
Stress no longer drains while hiding in lockers, destroyed walls, or furniture-based hiding spots.
Creatures now properly lose sight, break aggro, and move on when you're hidden — including in crawl-through spots (destroyed walls, holes, closets, tree hollows). Wretches no longer camp at doors forever.
Smiler gaze and other perception checks now recognize all hiding spot variants consistently.
Relics & Extraction
Relics and money bags now bank properly the moment you pull the extraction lever, before respawn. Fixes the long-standing issue where relics were lost between the level and the end-game screen and never converted to MEG credits.
Painting
Walking over painted ground no longer makes you bump or rise up — paint decals no longer have player collision.
Painting on top of an interactive screen no longer blocks clicks on it.
Doors
Doors that can't open (someone in the swing arc, locked, etc.) now show a clear "blocked" indication instead of silently doing nothing.
Gameplay Tuning
Smiler stress now runs through the unified ability system — more reliable around hiding spots and safe zones.
Partygoer movement values tightened for crisper avoidance gameplay.
The hiding spot fixes are big this patch — should make stealth play feel way more reliable. Keep the bug reports coming.
— Mat
Source
