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- Antimatter
How to Join the Next Playtest ?
PLAYTEST #7 Since last year, Antimatter has gone through six public playtesting sessions labelled as “demos.” They often lasted for a weekend and were intended to collect bug reports and feedback. While they provided in…
Store7 changesServerGameplay - Antimatter
Roadmap to Demo 7
Demo 6 just ended today, as I decided to extend it by a few days due to some patches. This was another productive round. Much feedback was given on Discord, and some on the Steam forum as well. Demo 7, yet another play-…
Patch notes4 changesGameplayUI/audio - Antimatter
Crew Recruitment, Fixed Buildings & Hotfixes (B0028)
Fixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable. Overhauled crew transfer UI & profound c…
Announcement3 changesFixPerformance - Antimatter
Trade hotfix (B0027)
Fixed: 'Transfer' was the only possible action in space station inventory All spaceships and space stations were considered 'owned' by the player, preventing buying/selling.
Announcement1 changeFix - Antimatter
Public Play-test #6 for the Week-end !
Hello everyone, Demo 6 is now made available for the course of the weekend. This is, as ever, an alpha. --- An alpha version means that features remain incomplete, content may still be lacking, and the game may contain…
Patch notes16 changesGameplayUI/audio - Antimatter
Demo 5 Debriefing & Roadmap to Demo 6
Debriefing for Demo 5 Demo 5 ends is 2 hours. Thank you all for the feedback and bug reports collected on Discord and Steam; my plate is full now. As I said in the video last week, this is the last alpha version primari…
Patch notes8 changesUI/audioGameplay - Antimatter
Demo 5 Released!
A new alpha version of Antimatter is now available. This demo will be accessible for the next 48 hours. This version includes many changes and covers all items on the roadmap, except for the specimen feature. Additional…
Announcement2 changesGameplay - Antimatter
Terraforming, Planet Simulation & Ore Scarcity
This is the first devlog for the Demo 5 Roadmap with the work done this week on terraformation, planet simulation and ore extraction and generation. Check Demo 5 roadmap here: https://store.steampowered.com/news/app/134…
Store1 change - Antimatter
Roadmap to Demo V
Demo 4 ends now, time for the Demo 5 roadmap. Many of you have generously invested time in improving the game through bug reports and feedback on Discord and Steam, thanks a lot! Stability & Bug Extermination Demo V4 si…
Security16 changesPerformanceGameplay - Antimatter
B0024 - Multiple fixes
Minor update. Added: Shortcut 'Home' key to lock on the currently player-controlled spacecraft/party. Tweaked: Intro message correction and additional info. Fixed: AI Strike missions failing, with extreme slow-down as a…
Announcement15 changesFixGameplay - Antimatter
B0023 - Equipment Dock and Colony Hotfix
Minor update. Fixed: no equipment dock The universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul. New ship module: Ship Equipment. Stations/colonie…
Patch notes6 changesFix - Antimatter
Demo 4 is Live
This update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end. Rev…
Patch notes13 changesBalanceGameplay - Antimatter
Tutorial: Missile Defense
The next demo will soon be announced. Until then, here a new tutorial in addition to the 2 existing ones. I will publish more tutorial this year. This tutorial will teach you the basics of missile defense in space comba…
Announcement1 changeGameplay - Antimatter
The Road to 2026: What to Expect ?
Announcement - Antimatter
Demo III ends - Roadmap to Demo IV
This cycle has ended. Thank you to all the testers who reported bugs and shared suggestions to help improve the game. The next version will be released within two months. Here is a roadmap of the new features planned fo…
Patch notes6 changesGameplayUI/audio - Antimatter
Update B0021
The crew interface wasn't particularly good to say the least. So much that it was reported as being bugged while it functioned as intended, which isn't a great sign. I have redesigned this UI and added many functionalit…
Event10 changesFixUI/audio





