Antimatter
Steam News 7 February 20263mo ago

B0023 - Equipment Dock and Colony Hotfix

Minor update. Fixed: no equipment dock The universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul. New ship module: Ship Equipment. Stations/colonie…

Update log

Full Antimatter update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions2 changes0 removals
  • Fixes
addedFixed: no equipment dockThe universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul.
addedFixed: no equipment dockNew ship module: Ship Equipment.
changedFixed: no equipment dockStations/colonies with both Shipyard and Ship Equipment modules now allow ship modification for docked ships.
addedFixed: no equipment dockThe Trade Station station class now has a default Ship Equipment module.
addedFixed: no equipment dockThe Ship Equipment module is now added to the build order of colonies with more than 1000 inhabitants."
changedFixed: civilized worlds were mostly covered in ruinsA bug in wilderness removal and build-order simulation was creating excessive ruins. This also broke build orders and starting colony generation, as ruins filled all available land.\nAs a result, colonies became very poor sources and destinations for trade.

Minor update.

Fixed: no equipment dock

The universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul.

  • New ship module: Ship Equipment.

  • Stations/colonies with both Shipyard and Ship Equipment modules now allow ship modification for docked ships.

  • The Trade Station station class now has a default Ship Equipment module.

  • The Ship Equipment module is now added to the build order of colonies with more than 1000 inhabitants."

Fixed: civilized worlds were mostly covered in ruins

A bug in wilderness removal and build-order simulation was creating excessive ruins. This also broke build orders and starting colony generation, as ruins filled all available land.\nAs a result, colonies became very poor sources and destinations for trade.

Source

Steam News / 7 February 2026

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