Minor update. Fixed: no equipment dock The universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul. New ship module: Ship Equipment.
In this update2
Full notes
Full Antimatter update
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What changed
0 fixes4 additions2 changes0 removals
Fixes
addedFixed: no equipment dockThe universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul.
addedFixed: no equipment dockNew ship module: Ship Equipment.
changedFixed: no equipment dockStations/colonies with both Shipyard and Ship Equipment modules now allow ship modification for docked ships.
addedFixed: no equipment dockThe Trade Station station class now has a default Ship Equipment module.
addedFixed: no equipment dockThe Ship Equipment module is now added to the build order of colonies with more than 1000 inhabitants."
changedFixed: civilized worlds were mostly covered in ruinsA bug in wilderness removal and build-order simulation was creating excessive ruins. This also broke build orders and starting colony generation, as ruins filled all available land.\nAs a result, colonies became very poor sources and destinations for trade.
Antimatter changes
addedThe universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul.
addedNew ship module: Ship Equipment.
changedStations/colonies with both Shipyard and Ship Equipment modules now allow ship modification for docked ships.
addedThe Trade Station station class now has a default Ship Equipment module.
addedThe Ship Equipment module is now added to the build order of colonies with more than 1000 inhabitants."
Minor update.
Fixed: no equipment dock
The universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul.
New ship module: Ship Equipment.
Stations/colonies with both Shipyard and Ship Equipment modules now allow ship modification for docked ships.
The Trade Station station class now has a default Ship Equipment module.
The Ship Equipment module is now added to the build order of colonies with more than 1000 inhabitants."
Fixed: civilized worlds were mostly covered in ruins
A bug in wilderness removal and build-order simulation was creating excessive ruins. This also broke build orders and starting colony generation, as ruins filled all available land.\nAs a result, colonies became very poor sources and destinations for trade.