Fixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable.
Full notes
Full Antimatter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Performance
UI and audio
Gameplay
changedFixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable.
addedOverhauled crew transfer UI & profound changes to the mechanics Multiple features, fixes and UI/QOL improvments added to improve the experience around crew recruitment and transfer.
fixedFixed: Most buildings could not be built Many buildings could not be built due to a default construction labor cost modifier set to 0. A cost modifier set to 0 now automatically defaults to 1.0f
Antimatter changes
changedFixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable.
addedOverhauled crew transfer UI & profound changes to the mechanics Multiple features, fixes and UI/QOL improvments added to improve the experience around crew recruitment and transfer.
fixedFixed: Most buildings could not be built Many buildings could not be built due to a default construction labor cost modifier set to 0. A cost modifier set to 0 now automatically defaults to 1.0f
Fixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable.
Overhauled crew transfer UI & profound changes to the mechanics Multiple features, fixes and UI/QOL improvments added to improve the experience around crew recruitment and transfer.
Fixed: Most buildings could not be built Many buildings could not be built due to a default construction labor cost modifier set to 0. A cost modifier set to 0 now automatically defaults to 1.0f