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Steam News6 July 20261mo ago

Crew Recruitment, Fixed Buildings & Hotfixes (B0028)

Fixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable.

Full notes

Full Antimatter update

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What changed

1 fix1 addition1 change0 removals
  • Performance
  • UI and audio
  • Gameplay
changedFixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable.
addedOverhauled crew transfer UI & profound changes to the mechanics Multiple features, fixes and UI/QOL improvments added to improve the experience around crew recruitment and transfer.
fixedFixed: Most buildings could not be built Many buildings could not be built due to a default construction labor cost modifier set to 0. A cost modifier set to 0 now automatically defaults to 1.0f

Antimatter changes

changedFixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable.
addedOverhauled crew transfer UI & profound changes to the mechanics Multiple features, fixes and UI/QOL improvments added to improve the experience around crew recruitment and transfer.
fixedFixed: Most buildings could not be built Many buildings could not be built due to a default construction labor cost modifier set to 0. A cost modifier set to 0 now automatically defaults to 1.0f

Fixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable.

Overhauled crew transfer UI & profound changes to the mechanics Multiple features, fixes and UI/QOL improvments added to improve the experience around crew recruitment and transfer.

Fixed: Most buildings could not be built Many buildings could not be built due to a default construction labor cost modifier set to 0. A cost modifier set to 0 now automatically defaults to 1.0f

Misc... Various minor bugfixes and tweaks.

Source

Steam News / 6 July 2026

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