Update log
Full Antimatter update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
Minor update.
Added: Shortcut 'Home' key to lock on the currently player-controlled spacecraft/party.
Tweaked: Intro message correction and additional info.
Fixed: AI Strike missions failing, with extreme slow-down as a symptom.
Fixed: Sensor tracking vs spaceship sometimes failing.
Fixed: Broken "visitable location" tracker for the expedition party, also causing massive lag and partially broken AI during ground expeditions.
Fixed: Notification banner no longer blocks mouse interaction.
Fixed: Manual mining operation was displaying the wrong mined output.
Fixed: Colony UI was broken (tab not working).
Fixed: Incomplete display of speed modifier for ground expeditions.
Fixed: Global planet survey (performed planet with non-loaded surface) was reset to 0% once the surface was loaded.
Fixed: Global planet radiation was reset to 0% once the surface was loaded, removing all existing radiation levels.
Fixed: The Moon's albedo entry was missing (defaulted to 0) making it extremely hard to be detected by sensors.
(Reported as "When your ship is in orbit, and you press the leave orbit button, it breaks the game, constantly cycling between zoom levels.")
Fixed: "Travel to destination" AI action could continuously undock/dock in some conditions.
Fixed: Manual action such as "leave orbit", "Take off" etc... now clear AI tasks and actions.
Source
