Antimatter
Steam News 8 February 20263mo ago

B0024 - Multiple fixes

Minor update. Added: Shortcut 'Home' key to lock on the currently player-controlled spacecraft/party. Tweaked: Intro message correction and additional info. Fixed: AI Strike missions failing, with extreme slow-down as a…

Update log

Full Antimatter update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes1 addition0 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedAdded: Shortcut 'Home' key to lock on the currently player-controlled spacecraft/party.
fixedFixed: AI Strike missions failing, with extreme slow-down as a symptom.
fixedFixed: Sensor tracking vs spaceship sometimes failing.
fixedFixed: Broken "visitable location" tracker for the expedition party, also causing massive lag and partially broken AI during ground expeditions.
fixedFixed: Notification banner no longer blocks mouse interaction.
fixedFixed: Manual mining operation was displaying the wrong mined output.

Minor update.

  • Added: Shortcut 'Home' key to lock on the currently player-controlled spacecraft/party.

  • Tweaked: Intro message correction and additional info.

  • Fixed: AI Strike missions failing, with extreme slow-down as a symptom.

  • Fixed: Sensor tracking vs spaceship sometimes failing.

  • Fixed: Broken "visitable location" tracker for the expedition party, also causing massive lag and partially broken AI during ground expeditions.

  • Fixed: Notification banner no longer blocks mouse interaction.

  • Fixed: Manual mining operation was displaying the wrong mined output.

  • Fixed: Colony UI was broken (tab not working).

  • Fixed: Incomplete display of speed modifier for ground expeditions.

  • Fixed: Global planet survey (performed planet with non-loaded surface) was reset to 0% once the surface was loaded.

  • Fixed: Global planet radiation was reset to 0% once the surface was loaded, removing all existing radiation levels.

  • Fixed: The Moon's albedo entry was missing (defaulted to 0) making it extremely hard to be detected by sensors.

(Reported as "When your ship is in orbit, and you press the leave orbit button, it breaks the game, constantly cycling between zoom levels.")

  • Fixed: "Travel to destination" AI action could continuously undock/dock in some conditions.

  • Fixed: Manual action such as "leave orbit", "Take off" etc... now clear AI tasks and actions.

Source

Steam News / 8 February 2026

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