Update log
Full Antimatter update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- UI and audio
This update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end.
Revised starting options
Starting...
Spacecraft + the possibility to toggle as private property / allocated asset
Wingmen (fleet)
Cash (or debt)
Influence in the organization
Rank in the organization
Allocated points are now computed differently and condition the possibility to get Steam achievements (although there are no achievements yet!)
Revised ship modules + designer + new modules
(Modules are weapons, cargo storage, thrusters, etc...)
Characteristics are bound by modifiers rather than manual raw values. Variants for all sizes are generated as well.
Every single module in the game has been balanced and granted new rules and characteristics.
Added multiple modules and removed some.
Revised ship editor (dev/modder only)
More robust and complete ship designer
Preliminary work for an in-game ship designer available for organizations
Revised influence border
Overhauled the border and territory rendering (more accurate and faster)
Better evolution of system control and arbitration of ownership
Tweaked scenario
Replicants faction extended
Alpha Centauri is colonized by the SAE
Something lurks in deep space...
Improved generation
General improvement to generating minor organizations.
Organization AI: Military
Better theatre creation and allocation logic
Much better fleet AI decision-making
Improved police, operatives, and explorer AI and allocation
Organization AI: Economy
Shipyard orders, with a simulated local (faction) and global market
Better simulation of spacecraft demand
Cargo, miners, and passenger transport target ship counts (AI and player)
Value-added taxes, which replace profit taxes
Industry
(for outposts, colonies, and stations)
Simplified how industries are built and capped for space-station-based industries
Industry retooling: allows switching to a compatible industry type (currently free)
Revised diplomacy & war
Improved most diplomacy and war logic
Improved UI with sorting options, tooltips, and additional information
Improved fleet management
Revised UI with many small features and QoL improvements
Possibility to edit templates from the fleet screen
Fleet formation
Support for parasites
Formation posture
Smart cursor & improved ship orders
When giving ship orders (tasks)
Proposes a task given the context: Attack, Join Fleet, Dock/Land, Salvage wreck
"Alt key" to switch the smart cursor to multiple options (context menu) instead of smart orders
The player's ship can be given AI orders
Extended AI order (task) options
Possibility to queue tasks (hold Shift while giving orders)
Better UI feedback for orders (barks, tooltips, descriptions, queued travel lines, etc...)
...Hundreds of fixes, tweaks, performance improvements, and small additions
Source
