Antimatter
Steam News 6 February 20263mo ago

Demo 4 is Live

This update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end. Rev…

Update log

Full Antimatter update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions8 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
addedThis update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end.
addedRevised ship modules + designer + new modulesEvery single module in the game has been balanced and granted new rules and characteristics.
addedRevised ship modules + designer + new modulesAdded multiple modules and removed some.
changedOrganization AI: MilitaryImproved police, operatives, and explorer AI and allocation
changedOrganization AI: EconomyShipyard orders, with a simulated local (faction) and global market
changedOrganization AI: EconomyBetter simulation of spacecraft demand

This update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end.

Revised starting options

Starting...

  • Spacecraft + the possibility to toggle as private property / allocated asset

  • Wingmen (fleet)

  • Cash (or debt)

  • Influence in the organization

  • Rank in the organization

  • Allocated points are now computed differently and condition the possibility to get Steam achievements (although there are no achievements yet!)

Revised ship modules + designer + new modules

(Modules are weapons, cargo storage, thrusters, etc...)

  • Characteristics are bound by modifiers rather than manual raw values. Variants for all sizes are generated as well.

  • Every single module in the game has been balanced and granted new rules and characteristics.

  • Added multiple modules and removed some.

Revised ship editor (dev/modder only)

  • More robust and complete ship designer

  • Preliminary work for an in-game ship designer available for organizations

Revised influence border

  • Overhauled the border and territory rendering (more accurate and faster)

  • Better evolution of system control and arbitration of ownership

Tweaked scenario

  • Replicants faction extended

  • Alpha Centauri is colonized by the SAE

  • Something lurks in deep space...

Improved generation

General improvement to generating minor organizations.

Organization AI: Military

  • Better theatre creation and allocation logic

  • Much better fleet AI decision-making

  • Improved police, operatives, and explorer AI and allocation

Organization AI: Economy

  • Shipyard orders, with a simulated local (faction) and global market

  • Better simulation of spacecraft demand

  • Cargo, miners, and passenger transport target ship counts (AI and player)

  • Value-added taxes, which replace profit taxes

Industry

(for outposts, colonies, and stations)

  • Simplified how industries are built and capped for space-station-based industries

  • Industry retooling: allows switching to a compatible industry type (currently free)

Revised diplomacy & war

  • Improved most diplomacy and war logic

  • Improved UI with sorting options, tooltips, and additional information

Improved fleet management

  • Revised UI with many small features and QoL improvements

  • Possibility to edit templates from the fleet screen

  • Fleet formation

  • Support for parasites

  • Formation posture

Smart cursor & improved ship orders

When giving ship orders (tasks)

  • Proposes a task given the context: Attack, Join Fleet, Dock/Land, Salvage wreck

  • "Alt key" to switch the smart cursor to multiple options (context menu) instead of smart orders

  • The player's ship can be given AI orders

  • Extended AI order (task) options

  • Possibility to queue tasks (hold Shift while giving orders)

  • Better UI feedback for orders (barks, tooltips, descriptions, queued travel lines, etc...)

...Hundreds of fixes, tweaks, performance improvements, and small additions

Source

Steam News / 6 February 2026

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