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Steam News6 February 20266mo ago

Demo 4 is Live

This update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end.

In this update13

Full notes

Full Antimatter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions9 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
addedThis update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end.
addedRevised ship modules + designer + new modulesEvery single module in the game has been balanced and granted new rules and characteristics.
addedRevised ship modules + designer + new modulesAdded multiple modules and removed some.
changedRevised influence borderOverhauled the border and territory rendering (more accurate and faster)
changedOrganization AI: MilitaryImproved police, operatives, and explorer AI and allocation
changedOrganization AI: EconomyShipyard orders, with a simulated local (faction) and global market

Antimatter changes

addedThis update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end.
addedEvery single module in the game has been balanced and granted new rules and characteristics.
addedAdded multiple modules and removed some.
changedOverhauled the border and territory rendering (more accurate and faster)
changedImproved police, operatives, and explorer AI and allocation

This update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end.

Revised starting options

Starting...

  • Spacecraft + the possibility to toggle as private property / allocated asset

  • Wingmen (fleet)

  • Cash (or debt)

  • Influence in the organization

  • Rank in the organization

  • Allocated points are now computed differently and condition the possibility to get Steam achievements (although there are no achievements yet!)

Revised ship modules + designer + new modules

(Modules are weapons, cargo storage, thrusters, etc...)

  • Characteristics are bound by modifiers rather than manual raw values. Variants for all sizes are generated as well.

  • Every single module in the game has been balanced and granted new rules and characteristics.

  • Added multiple modules and removed some.

Revised ship editor (dev/modder only)

  • More robust and complete ship designer

  • Preliminary work for an in-game ship designer available for organizations

Revised influence border

  • Overhauled the border and territory rendering (more accurate and faster)

  • Better evolution of system control and arbitration of ownership

Tweaked scenario

  • Replicants faction extended

  • Alpha Centauri is colonized by the SAE

  • Something lurks in deep space...

Improved generation

General improvement to generating minor organizations.

Organization AI: Military

  • Better theatre creation and allocation logic

  • Much better fleet AI decision-making

  • Improved police, operatives, and explorer AI and allocation

Organization AI: Economy

  • Shipyard orders, with a simulated local (faction) and global market

  • Better simulation of spacecraft demand

  • Cargo, miners, and passenger transport target ship counts (AI and player)

  • Value-added taxes, which replace profit taxes

Industry

(for outposts, colonies, and stations)

  • Simplified how industries are built and capped for space-station-based industries

  • Industry retooling: allows switching to a compatible industry type (currently free)

Revised diplomacy & war

  • Improved most diplomacy and war logic

  • Improved UI with sorting options, tooltips, and additional information

Improved fleet management

  • Revised UI with many small features and QoL improvements

  • Possibility to edit templates from the fleet screen

  • Fleet formation

  • Support for parasites

  • Formation posture

Smart cursor & improved ship orders

When giving ship orders (tasks)

  • Proposes a task given the context: Attack, Join Fleet, Dock/Land, Salvage wreck

  • "Alt key" to switch the smart cursor to multiple options (context menu) instead of smart orders

  • The player's ship can be given AI orders

  • Extended AI order (task) options

  • Possibility to queue tasks (hold Shift while giving orders)

  • Better UI feedback for orders (barks, tooltips, descriptions, queued travel lines, etc...)

...Hundreds of fixes, tweaks, performance improvements, and small additions

Source

Steam News / 6 February 2026

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