Antimatter
Steam News 26 November 20255mo ago

Update B0021

The crew interface wasn't particularly good to say the least. So much that it was reported as being bugged while it functioned as intended, which isn't a great sign. I have redesigned this UI and added many functionalit…

Update log

Full Antimatter update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes2 additions3 changes0 removals
  • UI and audio
  • Fixes
  • Performance
changedThe crew interface wasn't particularly good to say the least. So much that it was reported as being bugged while it functioned as intended, which isn't a great sign.
addedI have redesigned this UI and added many functionalities. There is also a new tutorial mission teaching the basics of crew.
changedB0021 ChangelogMinor update, revision of crew UI and mechanics, some fixes.
fixedB0021 ChangelogFixed/Code Quality: Fixed sim failure (system control) causing massive slow-down (written exception spam) --- Organization control fading is now pointer-agnostic
changedB0021 ChangelogCrew Revision (Mechanics & UI)
addedB0021 ChangelogOverhauled crew UI with many new features and QoLs and redesigns.

The crew interface wasn't particularly good to say the least. So much that it was reported as being bugged while it functioned as intended, which isn't a great sign.

I have redesigned this UI and added many functionalities. There is also a new tutorial mission teaching the basics of crew.

B0021 Changelog

Minor update, revision of crew UI and mechanics, some fixes.

- Fixed/Code Quality: Fixed sim failure (system control) causing massive slow-down (written exception spam) --- Organization control fading is now pointer-agnostic

- Crew Revision (Mechanics & UI)

  • Overhauled crew UI with many new features and QoLs and redesigns.

  • Fixed: issue where populated crew members on spacecrafts were assigned as 'passenger' instead of their respective role as bridge officer

  • Tweaked: Colonies now also count as valid recruitment centers, they offer a fraction of the civilized population as candidates

- Tweaked (Scenario): Some tutorial missions now rewards personal money to facilitate the next missions

- Fixed: Appointing a new captain could sometime fail to remove the previous one - Added (Scenario): Tutorial mission to manage crew - Fixed: Crash with 'Scrap' module action

Source

Steam News / 26 November 2025

Open original