In this update1
Full notes
Full Antimatter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Events
- Performance
Antimatter changes
The crew interface wasn't particularly good to say the least. So much that it was reported as being bugged while it functioned as intended, which isn't a great sign.
I have redesigned this UI and added many functionalities. There is also a new tutorial mission teaching the basics of crew.
B0021 Changelog
Minor update, revision of crew UI and mechanics, some fixes.
- Fixed/Code QualityFixed sim failure (system control) causing massive slow-down (written exception spam) --- Organization control fading is now pointer-agnostic
Crew Revision (Mechanics & UI)
Overhauled crew UI with many new features and QoLs and redesigns.
Fixed: issue where populated crew members on spacecrafts were assigned as 'passenger' instead of their respective role as bridge officer
Tweaked: Colonies now also count as valid recruitment centers, they offer a fraction of the civilized population as candidates
Tweaked (Scenario): Some tutorial missions now rewards personal money to facilitate the next missions
- FixedAppointing a new captain could sometime fail to remove the previous one - Added (Scenario): Tutorial mission to manage crew - Fixed: Crash with 'Scrap' module action
Source
Changelog.gg summarizes and formats this update. How we read updates.
