Update history
Latest AI Roguelite updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- AI Roguelite
Visual Enhancements, Bug Fixes
Visual Enhancements Added animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn. Add…
Patch notes22 changesFixBalance - AI Roguelite
Sentiment minor overhaul, misc fixes
Sentiment Increased sentiment min/max to -100 and +100 to fix issue where characters would become your best friend or worst enemy too fast. Increased delta range to -10 and +10 to give AI more freedom in how fast sentim…
Patch notes15 changesFixGameplay - AI Roguelite
4 Followers, Stop Button, and Fixes
4 Followers Added capability for 4 followers. The number of followers whose descriptions are included in context will depend on your configurable scenario context limits, though the game will try to prioritize the most…
Event23 changesFixGameplay - AI Roguelite
Perk trees
Perk trees Each playable character gets 3 class-based passive perk trees. Spend points to unlock perks, then pick which ones should be active in context at any given time (limit can be configured in scenario context opt…
Patch notes4 changesFixUI/audio - AI Roguelite
Nostalgia builds
Added two AI Roguelite “Nostalgia” builds as free DLCs. These have a special place in my heart because they were made back when LLMs and image generators were budding technologies which barely worked and weren’t controv…
Announcement2 changesGameplayPerformance - AI Roguelite
Hotfix
Fixed duplicate key dictionary corrupt save issue when pressing "Take control" on oneself Fixed player injured button appearing clickable when it's not Fixed white line graphical glitch in some buttons
Announcement3 changesFixUI/audio - AI Roguelite
Playable characters, enhanced character details, UI changes, etc.
Enhanced character details Additional character details such as personality, background, and relationship to current character will be generated if a character has been mentioned enough times in the story. This will be…
Event23 changesFixUI/audio - AI Roguelite
Minor model quality issues expected for a few more days
I am currently having issues with one of my service providers. I believe I've already resolved model quality issues for all requests except Unified mode. For unified, I'm using a backup model which performs about as wel…
Announcement2 changesFixServer - AI Roguelite
Better TTS, new subscription tier, and more
Improved TTS All users across all tiers can now enjoy vastly improved TTS logic: LLM-generated script: Uses an LLM to generate which voice says what, which is vastly superior to naive algorithmic matching based on punct…
Security38 changesFixGameplay - AI Roguelite
Model updates and some bug fixes
Model refresh Updated Sapphire text gen to a significantly better and faster model for question-answering and Specialized mode story generation. Some users in some languages may experience quality issues with the story…
Event12 changesFixGameplay - AI Roguelite
Better unified mode, better fast travel, tons of fixes
Spawn entities Added spawn entity, spawn item, and spawn new location on map. This is more convenient than console commands. This is on by default for Adventure and Roguelite settings. Added options for spawning entitie…
Event40 changesFixMaps - AI Roguelite
Unified mode
Unified game master mode Background: Under the original system (now known as “Specialized”), each task would be broken down into a separate prompt and handled individually. There was a separate prompt for plausibility,…
Event11 changesFixBalance - AI Roguelite
Increased rate limits for grid mode and panoramic mode + fixes
Slightly improved grid mode generation model May take on average 1 minute to generate a new grid. Please report an issue if the grid generation takes longer than 2.5 minutes. Increased grid mode and panoramic rate limit…
Event11 changesFixGameplay - AI Roguelite
Some fixes
Reduced over-triggering of AI-picked used items/abilities in open-ended mode Fixed bug where custom narrative flavor input sometimes wouldn’t be displayed Fixed a number of issues with i18n (non-English) scenarios incor…
Announcement10 changesFixGameplay - AI Roguelite
Panoramic Mode, Time Tracking, and more
Time tracking Calendar Calendar info and start date will be generated at the start of each new scenario. They can be configured in the new game calendar tab. The standard Gregorian calendar will be used in most cases, b…
Event26 changesFixGameplay - AI Roguelite
Dynamic quests
Dynamic quests Added an all-new quest type called Dynamic quests, intended to solve the common user complaint that the quest would railroad the story. The old version is now called “Story arc” quests. tl;dr: In story ar…
Patch notes6 changesFixGameplay




