In this update3
Full notes
Full AI Roguelite update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Events
AI Roguelite changes
4 Followers
Added capability for 4 followers. The number of followers whose descriptions are included in context will depend on your configurable scenario context limits, though the game will try to prioritize the most important characters as usual.
Stop Button
Implemented stop button to cancel current generation. Includes logic to auto-undo (only if save would've ended up in a corrupted state).
Misc
Fixed free cloud multi-voice TTS dialogue/script being generated incorrectly, by using a better model for this task
Fixed various errors in Panoramic mode
Improved truncation logic to reduce chance of broken JSON output by truncating the ruleset before truncating the JSON instructions in Unified mode
Improved messaging for system/user prompt exceeded in general
Fixed bug in item transfer logic preventing new item from appearing if source wasn’t found
Added logic to allow player edits to story or OOC text to affect AI decision icon follow-up calls
Fixed issue where passage of time would move NPCs that just moved with you
Fixed bugs with legacy exploration background UI and added menu option to edit its visual description override
Tweaked prompt to avoid Unified mode overthinking
Tweaked default narrative rules to include player utterances in story text
Updated default length strings to accommodate newer official cloud models which tend to follow instructions more accurately
Tweaked calendar event wording to improve triggering in Unified mode
Fixed bug with salvaging items which made the feature unusable
Fixed error when charming enemy when plot armor was enabled
Fixed abil and sk console commands to apply to current actor rather than player character
Fixed a 1-pixel UI issue where the entity view’s background image would leak past the frame
Fixed things bonus icon not updating when visiting panoramic place
Fixed max tokens logic causing errors on Kobold Horde
Fixed placement of use item/ability instructions to not cover up current encounter
Fixed encounter entity persisting in encounter even after turning into item or static object
Fixed bug where description was overwritten while generating additional character details if lock name and description was on
Source
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