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Steam News24 June 20268d ago

Visual Enhancements, Bug Fixes

Visual Enhancements Added animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn.

Full notes

Full AI Roguelite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes5 additions4 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedVisual EnhancementsAdded animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn.
addedVisual EnhancementsAdded zoom upon hover effect for selectable entities, configurable in options.
addedVisual EnhancementsAdded back improved sprite VFX animations for: Entity damaged, entity healed, instant defeat, charm, level-up, and static object destroyed. VFX animations will also run on grid mode sprites if they exist.
changedVisual EnhancementsUpdated placeholder images for locations, static objects, NPCs, enemies, items, abilities, and player portrait.
addedVisual EnhancementsThe default NPC placeholder image is no longer a picture of my dog. To compensate, I've added a console command "pongo" and/or toggle in options to make the NPC placeholder an even cuter picture of my dog than the previous placeholder.
changedMiscReduced faction rep change based on character sentiment change (multiply by 0.1, and if negative, further multiply by 0.5), and also allowed faction rep to be stored as non-whole numbers under the hood

Visual Enhancements

  • Added animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn.

  • Added zoom upon hover effect for selectable entities, configurable in options.

  • Added back improved sprite VFX animations for: Entity damaged, entity healed, instant defeat, charm, level-up, and static object destroyed. VFX animations will also run on grid mode sprites if they exist.

  • Revised flashing effect indicating selectable entities during item/ability usage to be more consistent.

  • Updated placeholder images for locations, static objects, NPCs, enemies, items, abilities, and player portrait.

  • The default NPC placeholder image is no longer a picture of my dog. To compensate, I've added a console command "pongo" and/or toggle in options to make the NPC placeholder an even cuter picture of my dog than the previous placeholder.

Misc

  • Reduced faction rep change based on character sentiment change (multiply by 0.1, and if negative, further multiply by 0.5), and also allowed faction rep to be stored as non-whole numbers under the hood

  • Fixed bug where sometimes NPC descriptions would use an outdated/incorrect version

  • Fixed error when trying to display message about a character losing an item

  • Fixed character inventory logic so that it’s accessible if they have at least one inventory item or equipped item

  • Slightly increased Unified mode system prompt limit to prevent truncation

  • Fixed bug where load game menu wouldn’t show the correct player name and current location name if they’d been edited

  • Fixed bug with vertical tabs replacing newlines

  • Added logic to remember previous world preset in new game view (in case you wanted to reuse it or encountered an error while starting new game, and didn’t export the preset); does not persist across restarts

  • Fixed bug where player could be revived and put the save in a bad state

  • Fixed bug where player name would often be changed to one with “(you)” appended to it

  • Fixed bug where XP gains of magnitude 1 were ignored even when xp-mults.txt allowed it

  • Fixed minor issue causing status bar deltas to be rounded to nearest whole number

  • Updated modding README file

  • Fixed translations for “followers”

  • Fixed bug where “reg” console command wouldn’t reset ability cooldowns

  • Fixed AI decision icons for OOC turns which now appear below the OOC turn itself instead of appended to the previous story turn

  • Fixed wrong V5 quest task presented to LLM when root node didn’t match primary node

Source

Steam News / 24 June 2026

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