Full notes
Full AI Roguelite update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Visual Enhancements
Added animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn.
Added zoom upon hover effect for selectable entities, configurable in options.
Added back improved sprite VFX animations for: Entity damaged, entity healed, instant defeat, charm, level-up, and static object destroyed. VFX animations will also run on grid mode sprites if they exist.
Revised flashing effect indicating selectable entities during item/ability usage to be more consistent.
Updated placeholder images for locations, static objects, NPCs, enemies, items, abilities, and player portrait.
The default NPC placeholder image is no longer a picture of my dog. To compensate, I've added a console command "pongo" and/or toggle in options to make the NPC placeholder an even cuter picture of my dog than the previous placeholder.
Misc
Reduced faction rep change based on character sentiment change (multiply by 0.1, and if negative, further multiply by 0.5), and also allowed faction rep to be stored as non-whole numbers under the hood
Fixed bug where sometimes NPC descriptions would use an outdated/incorrect version
Fixed error when trying to display message about a character losing an item
Fixed character inventory logic so that it’s accessible if they have at least one inventory item or equipped item
Slightly increased Unified mode system prompt limit to prevent truncation
Fixed bug where load game menu wouldn’t show the correct player name and current location name if they’d been edited
Fixed bug with vertical tabs replacing newlines
Added logic to remember previous world preset in new game view (in case you wanted to reuse it or encountered an error while starting new game, and didn’t export the preset); does not persist across restarts
Fixed bug where player could be revived and put the save in a bad state
Fixed bug where player name would often be changed to one with “(you)” appended to it
Fixed bug where XP gains of magnitude 1 were ignored even when xp-mults.txt allowed it
Fixed minor issue causing status bar deltas to be rounded to nearest whole number
Updated modding README file
Fixed translations for “followers”
Fixed bug where “reg” console command wouldn’t reset ability cooldowns
Fixed AI decision icons for OOC turns which now appear below the OOC turn itself instead of appended to the previous story turn
Fixed wrong V5 quest task presented to LLM when root node didn’t match primary node
Source
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