In this update4
Full notes
Full AI Roguelite update
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What changed
- Gameplay
- Maps
- Fixes
- UI and audio
AI Roguelite changes
Sentiment
Increased sentiment min/max to -100 and +100 to fix issue where characters would become your best friend or worst enemy too fast. Increased delta range to -10 and +10 to give AI more freedom in how fast sentiment changes.
Map
Added merge regions and split regions functionality in map editor.
Quests
Fixed double quest completion issue by using an extra quick LLM call to decide whether the quest was already finished before triggering the quest finishing turn, for V5 quests. If so, grants the XP without triggering another turn.
Misc
Fixed skill XP and on-demand skills going to player character rather than current actor
Fixed bug where “allow history summary to overwrite NPC descriptions” didn’t respect the per-character “lock name and description” toggle
Added add perk button for new game view
Fixed bug where dragging things in map caused image to temporarily disappear
Added support for adding multiple dynamic quest prerequisites if output by AI
Tweaked Unified prompts to slightly reduce false negatives for API calls
Fixed shift+enter vertical tab issue on some more input fields
Greatly increased default output max_tokens on all custom APIs to prevent errors with incomplete responses (configurable in options)
Improved tooltip for Undo to let users know about Retry feature
Fixed parsing bug in Unified mode preventing prerequisite tasks being added in some cases
Fixed bug where tracked resources couldn’t be closed
Fixed bug where bug reporter wouldn’t be surfaced for AI output issues when using official services
Source
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