HomeGamesUpdatesPricingMethodology
Steam News4 February 20264mo ago

Some fixes

Reduced over-triggering of AI-picked used items/abilities in open-ended mode Fixed bug where custom narrative flavor input sometimes wouldn’t be displayed Fixed a number of issues with i18n (non-English) scenarios incor

Full notes

Full AI Roguelite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedReduced over-triggering of AI-picked used items/abilities in open-ended mode
fixedFixed bug where custom narrative flavor input sometimes wouldn’t be displayed
fixedFixed a number of issues with i18n (non-English) scenarios incorrectly generating text in English
fixedFixed a number of bugs regarding dynamic quest state/completion
addedAdded subtle color flashing to View Skills button if it hasn’t been clicked on since last level-up
addedAdded feedback button on main menu
  • Reduced over-triggering of AI-picked used items/abilities in open-ended mode

  • Fixed bug where custom narrative flavor input sometimes wouldn’t be displayed

  • Fixed a number of issues with i18n (non-English) scenarios incorrectly generating text in English

  • Fixed a number of bugs regarding dynamic quest state/completion

  • Added subtle color flashing to View Skills button if it hasn’t been clicked on since last level-up

  • Added feedback button on main menu

  • Fixed player starting faction not being saved in preset

  • Fixed bug where sometimes grid mode would be invisible until save/reload

  • Fixed bug when pressing X to unfavorite an entity

  • Fixed bug with traveling prompt when using fast travel or specifying instructions

Source

Steam News / 4 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.