In this update8
Full notes
Full AI Roguelite update
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What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Events
- Balance
AI Roguelite changes
Spawn entities
Added spawn entity, spawn item, and spawn new location on map. This is more convenient than console commands. This is on by default for Adventure and Roguelite settings.
Added options for spawning entities in grid mode
Minor fast travel overhaul
By default, traveling beyond your current travel radius is now allowed. In these cases, the LLM will be told that the time it takes to travel may be longer than usual. This can be toggled on/off in Scenario Settings.
Place initialization options
Added option to avoid initializing entities in new areas in hierarchical mode
Added option to declare a specific place as unsuitable for entity initialization in hierarchical mode (for example if you had added a bunch of NPCs before visiting and wanted to avoid generating more upon visiting)
New game options
Added optional “opening scene description” in new game view
Added option to specify your new quest if starting without a quest, as opposed to being locked in to a pregenerated quest
Key bindings
Added key mappings and UI for rebinding keys, including the console key, under the new Options tab “Controls”
Unified mode fixes
Fixed bug with quick actions context in Unified mode
Fixed game-breaking bug when using Unified mode with a mod that had overridden Narrative Flavors without implementing Unified versions thereof
Fixed Unified mode spawning duplicate entities already in current location
Fixed Unified click-to-move plausibility
Added player action suffix to Unified mode
Fixed target bonus/penalty issue in Unified mode (AI now receives target power bonus/penalty in context and can apply it in roll mods)
Fixed new entity placement logic in Unified mode
Fixed weird ordering of some request info in Unified mode
Fixed bug with OOC queries when using Unified with Panoramic mode
Fixed bugs with “move_entities_here” API in Unified mode
Added target value for Quest V5 tasks to prompt context
Added inclusion of interruption nudge for Unified grid mode if player path was long
Added support for item turning into static object via move_entities_here (previously only available via state change)
Reduced incidence of duplicate calendar event for ongoing event
Misc features
Added ability to edit narrative instructions before starting scenario, in the Lorebook (right-most) tab
Added more functionality for editing items: Editing their skill/attribute bonuses, resistance depletion, attack mitigation
Added Undo button to narrative/generation rulesets to revert last AI-generated update
Added option to edit HP and current status bar value
Added support for free-form instruction when adding a single faction in new game view
Added option to edit approximate region diameter in universe view when right-clicking the world
Added back “Move here” context menu option for entities in case drag-and-drop is cumbersome
Added option to disable text fade-in effect
Misc fixes
Fixed long-standing bug where places didn’t properly initialize last updated time, so passage-of-time prompt would say it’s been millions of days since last updated
Implemented mitigation for Mentioned Location duplication for both Unified and Specialized mode
Fixed bug where custom model users couldn’t use panoramic mode queries which contain images; it now properly forces official cloud in these cases requiring multi-modal input
Improved handling of move_entities_here for entities moving with player
Fixed bug with pre-existing entities context when switching locations via click-to-move
Fixed issue causing the Quests V5 to error out if target was generated as 0, and added retroactive fix for broken saves
Fixed issue where many Quests V5 would be created in a bugged state until saving/reloading the game
Changed defaults for Roguelite scenario setting: allow spawning entities and unlimited undos set to true
Added mitigation for when official cloud models generate plausibility JSON with an extra bracket
Fixed bug when deleting static object via location details
Added mitigation for rare “Steam auth issue”
Source
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