Update history
Latest Ad Iterum updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Ad Iterum
Alpha 4 is up!
This week comes with two updates, alpha 4 adds some NPCs and quest lines for progress, along new rare one-use items to make runs more varied: Borer device, Fungal Symbiote, and Hunger Supressant. Join the private playte…
Announcement1 changeGameplay - Ad Iterum
Alpha 3 is up. Come and join the playtest!
This last week I've been working through feedback received from players recorded sessions. Mostly around making the game feel smoother when ranged combat, and fixing some bugs here and there when using an Xbox controlle…
Event2 changesGameplay - Ad Iterum
Ad Iterum on Steam Deck
The latest build is out! Quick update to share that the Steam playtest is now available via Windows x64, or Steam Deck! New stuff Behavioral effects like charm, pacify, stun, and confusion now work on every enemy type.…
Patch notes8 changesFixGameplay - Ad Iterum
Unstable mutations, cooking, new enemies, and bug fixing
This week's update touches a bit of everything: From cooking mechanics, to combat changes, to quality-of-life fixes that have been bugging me. There's a new enemy lurking in the fungal areas, and mutations are getting m…
Announcement3 changesGameplay - Ad Iterum
Status Effects, New Weapons & More Chaos
Hi hi! This week I've added new visual effects for status conditions like poison, bleed, or confusion, making it much easier to read what’s happening in the middle of a fight, and who’s about to have a bad time. Weapons…
Announcement4 changesGameplay - Ad Iterum
Playtesting improvements
Another alpha update is live, focused mostly on tightening the survival loop and smoothing out a bunch of rough edges. Every run now starts with a bit of chaos to push builds in unexpected directions: One random mutagen…
Store17 changesGameplayBalance - Ad Iterum
Memories, and quest progress
Another weekly alpha is out! A new "Memories" tab has been added. This is where everything you’ve discovered during a run is tracked, making it easier to keep a mental map of what you’ve seen, learned, or triggered. Thi…
Announcement3 changesMapsGameplay - Ad Iterum
Progression begins, new dungeon, and a richer soundscape
Another weekly alpha is out! The second dungeon is now accessible (first progression dungeon) under the right conditions. This is locked by default, so you have to figure out your way in. The game also got a small audio…
Announcement2 changesUI/audioServer - Ad Iterum
Sharper combat, clearer bargains, and early transmutation
Another alpha is out! This one is a mix of combat feel improvements, early crafting groundwork, and a small but important step toward localization: The Steam page is now available in English, Spanish, and Japanese. Full…
Announcement3 changesGameplayBalance






