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- Zeal
Patch 0.8 released. Zeal is back on Steam!
Zeal hasn't been available on Steam for about a year, and you might be wondering, what was going on? We were running private playtesting through Discord, and if you've missed them, here are the latest changes: — Zeal is…
Announcement - Zeal
Zeal is now a tab targeted game. Available to play!
It has been a while since the last announcement and you might be wondering what's going on. While there's no ETA for the planned MMORPG features, we'd like to outline an important change to the combat system: Zeal is no…
Announcement - Zeal
Zeal will be a PvP-focused MMORPG
This week is exactly 3 years since we started working on Zeal. Though this project was never supposed to be a standalone arena simulator, the constant lack of resources we were facing didn't let us do anything else. And…
Announcement2 changesGameplayServer - Zeal
Zeal's summer playtesting season has started!
We've started a new playtesting season with 10 classes and Arena mode available. Download Zeal via Discord and play for free! https://discord.gg/txFRc94 Note: Zeal is currently not available on Steam, but it will return…
Event1 change - Zeal
Zeal's Patreon is up with early access to the Alpha!
Due to the challenges we have faced and other obstacles approaching such as the release of Classic WoW, we have decided to postpone Zeal Alpha Phase to late September. The exact date will be announced later, but current…
Announcement1 changeFixBalance - Zeal
AMA begins now!
Come ask your questions about the game! https://www.reddit.com/r/IAmA/comments/cl60m5/my_name_is_mert_dinçer_aka_ashstorm_game_designer/
Announcement - Zeal
AMA this Friday 4 PM (GMT)
We’re going to organize an AMA event this Friday on r/IAMA at UTC 16.00 regarding the story with Drakore Studios and the future of Lycanic Studios and Zeal. You can see our reddit post here: https://www.reddit.com/r/zea…
Event1 change - Zeal
Pre-Alpha is over!
Zeal’s Pre-Alpha Phase is officially concluded. We have gathered a lot of valuable feedback during the past months and we are now confident about the future of Zeal. First of all, we're going to improve the combat — mak…
Announcement1 changeBalance - Zeal
Patch Notes 0.4.13
General — Casters and Ranger now have 13000 Health. — All casts that were 1.1 or 1.2 seconds are now 1.0 second. — GCD reduced from 0.75 to 0.70 seconds. Conquest — Conquest is now played as 10 teams of 2. — Conquest is…
Patch notes5 changes1 numericBalance - Zeal
Patch Notes 0.4.12
General — Interrupts now interrupt all types of casts with lock duration depending on the type — regular and channeled casts: 3s, holdable and chargeable casts: 1.5s — Getting interrupted now also locks primary weapon a…
Patch notes7 changes4 numericServer - Zeal
Patch Notes 0.4.11
Warrior — War Fervor no longer heals and requires the enemy to be killed by you to get the Stamina bonus. Outlaw — Quick Shot damage bonus removed. — Slice and Dice damage reduced from 500 to 300. — Poison Bomb now slow…
Patch notes4 changes2 numericGameplay - Zeal
Patch Notes 0.4.10-rc1
General After some testing we decided to return the initially planned Symbol system, where you can improve every active spell with different symbols. Since this system alone already provides pretty deep customization, w…
Patch notes4 changesGameplay - Zeal
Patch Notes 0.4.9
General — Tooltips now correctly display the resource amount consumed per second of casting. Conquest — Arrows and other projectiles are now affected by wind. — Experience is now longer given automatically, but dropped…
Patch notes5 changes9 numericBalance - Zeal
Conquest is available for playtesting. Patch 0.4.8 released.
Conquest Mode 10 people Conquest is available for playtesting! Note it's an early version and some things might not work well, other things might not work at all. Patch Notes 0.4.8 Conquest — Passive health regen remove…
Store5 changes6 numericBalance - Zeal
Patch Notes 0.4.6
While we’re still working on a new talent system and other cool things, we’d like to start testing some of the new features. The today’s patch includes 2 new weapon styles for Ranger and Outlaw (more will come later) an…
Patch notes7 changesGameplayBalance - Zeal
Patch Notes 0.4.3
General — Base health of all classes increased by 15-20%. Warrior — Endurance duration reduced from 8 to 6 seconds. Ranger — Tailwind damage bonus per meter reduced from 1% to 0.5%. — Windpiercing Shot damage reduced fr…
Patch notes6 changes5 numericBalance





