Full notes
Full Zeal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
General
— Casters and Ranger now have 13000 Health. — All casts that were 1.1 or 1.2 seconds are now 1.0 second. — GCD reduced from 0.75 to 0.70 seconds.
Conquest
— Conquest is now played as 10 teams of 2. — Conquest is now always available and starts automatically after maximum 10 minutes of waiting. Empty slots are filled with bots. — If you queue solo, you’ll get a bot who will follow and assist you — Bot teammates will pick up items only if they think you don’t need them. To force them to get an item, loot it and drop back to the ground. — Experience is now shared to all team members within 50 meters. — All NPCs now have more health and deal more damage. — Poisonous Spider’s poison now can be dispelled (as Poison). — Call Help now pulls up to 2 NPCs of the same type (was unlimited). — Last Stand now can be broken by defense breaking abilities. — Enrage is now instant and has a visual effect.
Known issues
— The conquest map is being reworked and is not finished yet. Some areas might look weird or empty. Also, NPCs are still placed randomly.
Bugs
— Points previously put into Swiftness are now available again. — Secondary resource is now correctly consumed when a cast is finished. — Wizard’s Energy Lash now correctly hits to the direction of the camera, not the direction of the character. — Now you can’t jump on small NPCs like crabs or spiders.
Cleric
— Divine Prayer removed. — Light Spike now restores 20 Mana.
Source
Changelog.gg summarizes and formats this update. How we read updates.
