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Steam News17 May 20197y ago

Pre-Alpha is over!

Zeal’s Pre-Alpha Phase is officially concluded. We have gathered a lot of valuable feedback during the past months and we are now confident about the future of Zeal.

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedZeal’s Pre-Alpha Phase is officially concluded. We have gathered a lot of valuable feedback during the past months and we are now confident about the future of Zeal. First of all, we're going to improve the combat — make it more dynamic, more about avoiding damage and landing skillshots, less about cooldowns and crowd control. Though the amount of active abilities will be decreased, they will become more impactful and their cooldowns will be reduced. Harder to land abilities will be more rewarding, and you won't need your CC cooldowns (like Flash Freeze) to deal some damage. Our main goal is to allow 1v2 and even 1v3 if you're lucky enough, without relying on long cooldowns or CC. We'll be back in a few months! Join our Discord to stay in touch: https://zealrpg.com/goto/discord

Zeal changes

changedZeal’s Pre-Alpha Phase is officially concluded. We have gathered a lot of valuable feedback during the past months and we are now confident about the future of Zeal. First of all, we're going to improve the combat — make it more dynamic, more about avoiding damage and landing skillshots, less about cooldowns and crowd control. Though the amount of active abilities will be decreased, they will become more impactful and their cooldowns will be reduced. Harder to land abilities will be more rewarding, and you won't need your CC cooldowns (like Flash Freeze) to deal some damage. Our main goal is to allow 1v2 and even 1v3 if you're lucky enough, without relying on long cooldowns or CC. We'll be back in a few months! Join our Discord to stay in touch: https://zealrpg.com/goto/discord

Zeal’s Pre-Alpha Phase is officially concluded. We have gathered a lot of valuable feedback during the past months and we are now confident about the future of Zeal. First of all, we're going to improve the combat — make it more dynamic, more about avoiding damage and landing skillshots, less about cooldowns and crowd control. Though the amount of active abilities will be decreased, they will become more impactful and their cooldowns will be reduced. Harder to land abilities will be more rewarding, and you won't need your CC cooldowns (like Flash Freeze) to deal some damage. Our main goal is to allow 1v2 and even 1v3 if you're lucky enough, without relying on long cooldowns or CC. We'll be back in a few months! Join our Discord to stay in touch: https://zealrpg.com/goto/discord

Source

Steam News / 17 May 2019

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