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Steam News3 May 20197y ago

Patch Notes 0.4.12

General — Interrupts now interrupt all types of casts with lock duration depending on the type — regular and channeled casts: 3s, holdable and chargeable casts: 1.

Full notes

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What changed

0 fixes2 additions1 change4 removals
  • Server
  • Balance
  • Gameplay
removedGeneral— Interrupts now interrupt all types of casts with lock duration depending on the type — regular and channeled casts: 3s, holdable and chargeable casts: 1.5s — Getting interrupted now also locks primary weapon ability — Client now correctly updates tooltips when data is changed on the server. — Swiftness removed from Stat Allocation. — GCD reduced from 0.8 to 0.75 seconds.
changedConquest— Experience orbs now restore 10% health over 5 seconds, not stacking (was 5% instantly).
addedWarrior— Steelwake stamina cost reduced from 20 to 15 per tick. New symbols added.
addedWizard— Energy Lash now has a correct 120° hit sector (was 360°). — The Arctic Call now replaces Flash Freeze on procs (temporarily).
removedOutlaw— Stab no longer deals bonus damage from behind or to stunned targets. Instead, it’s now a passive effect of Daggers, working with every melee attack.
removedJudicator— Righteous Strike and Righteous Smash damage increased. — Guiding Light is now a symbol of Piercing Beam. — Benevolence is now a symbol of Healing Light and doesn’t work with Purification. — Avatar of Divinity no longer passively increases damage. — Miracle of God is now a symbol of Purification and doesn’t proc from Sacred Lightning. — Hammer Time is now a passive effect of Heavy Mace and gives 50% Armor Penetration, damage bonus removed. — Healing Light healing increased from 770 to 900
— GCD0.80.75seconds— GCD decreased, nerf— Steelwake stamina cost2015— Steelwake stamina cost decreased, nerf— Healing Light healing770900— Healing Light healing increased, buffHealing8001000Healing increased, buff

General

— Interrupts now interrupt all types of casts with lock duration depending on the type — regular and channeled casts: 3s, holdable and chargeable casts: 1.5s — Getting interrupted now also locks primary weapon ability — Client now correctly updates tooltips when data is changed on the server. — Swiftness removed from Stat Allocation. — GCD reduced from 0.8 to 0.75 seconds.

Conquest

— Experience orbs now restore 10% health over 5 seconds, not stacking (was 5% instantly).

Warrior

— Steelwake stamina cost reduced from 20 to 15 per tick. New symbols added.

Wizard

— Energy Lash now has a correct 120° hit sector (was 360°). — The Arctic Call now replaces Flash Freeze on procs (temporarily).

Outlaw

— Stab no longer deals bonus damage from behind or to stunned targets. Instead, it’s now a passive effect of Daggers, working with every melee attack.

Judicator

— Righteous Strike and Righteous Smash damage increased. — Guiding Light is now a symbol of Piercing Beam. — Benevolence is now a symbol of Healing Light and doesn’t work with Purification. — Avatar of Divinity no longer passively increases damage. — Miracle of God is now a symbol of Purification and doesn’t proc from Sacred Lightning. — Hammer Time is now a passive effect of Heavy Mace and gives 50% Armor Penetration, damage bonus removed. — Healing Light healing increased from 770 to 900

Cleric

— Grace no longer additionally heals the Cleric and has a 6 second cooldown with 3 charges. Healing increased from 800 to 1000. — Battle Hymn removed.

Source

Steam News / 3 May 2019

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