Full notes
Full Zeal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Gameplay
General
— Interrupts now interrupt all types of casts with lock duration depending on the type — regular and channeled casts: 3s, holdable and chargeable casts: 1.5s — Getting interrupted now also locks primary weapon ability — Client now correctly updates tooltips when data is changed on the server. — Swiftness removed from Stat Allocation. — GCD reduced from 0.8 to 0.75 seconds.
Conquest
— Experience orbs now restore 10% health over 5 seconds, not stacking (was 5% instantly).
Warrior
— Steelwake stamina cost reduced from 20 to 15 per tick. New symbols added.
Wizard
— Energy Lash now has a correct 120° hit sector (was 360°). — The Arctic Call now replaces Flash Freeze on procs (temporarily).
Outlaw
— Stab no longer deals bonus damage from behind or to stunned targets. Instead, it’s now a passive effect of Daggers, working with every melee attack.
Judicator
— Righteous Strike and Righteous Smash damage increased. — Guiding Light is now a symbol of Piercing Beam. — Benevolence is now a symbol of Healing Light and doesn’t work with Purification. — Avatar of Divinity no longer passively increases damage. — Miracle of God is now a symbol of Purification and doesn’t proc from Sacred Lightning. — Hammer Time is now a passive effect of Heavy Mace and gives 50% Armor Penetration, damage bonus removed. — Healing Light healing increased from 770 to 900
Cleric
— Grace no longer additionally heals the Cleric and has a 6 second cooldown with 3 charges. Healing increased from 800 to 1000. — Battle Hymn removed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
