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Steam News28 April 20197y ago

Patch Notes 0.4.9

General — Tooltips now correctly display the resource amount consumed per second of casting. Conquest — Arrows and other projectiles are now affected by wind.

Full notes

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What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • Balance
changedGeneral— Tooltips now correctly display the resource amount consumed per second of casting.
changedConquest— Arrows and other projectiles are now affected by wind. — Experience is now longer given automatically, but dropped on the ground near the killed npc/player. Picking it up also restores you 5% Health. — NPCs now use various defensive abilities on low health. — NPCs no longer benefit from body blocking (so explosions and cleaves will always deal full damage)
removedWarrior— 2H weapon split to 2 styles: Assault and Defense. — Steelwake stamina cost reduced from 25 to 20 per tick. — Bashing Momentum is now baseline — Valor duration reduced from 5 to 3 seconds, cooldown reduced from 45 to 30 seconds. — Endurance duration reduced from 6 to 3 seconds, cooldown reduced form 35 to 20 seconds. — Bladewave and Killing Edge are now primes — Dormant Steel temporarily removed
addedWizard— Mana Shield is now baseline — Conjure Lightning is now a prime — Wizard’s default weapon split to Trickster’s Wand and Symbol of Kabbalistic Blasting (abilities remain the same). — New main hand weapon: Mageblade — Flash Freeze now increases all damage you deal to the affected enemies, not only Frost. — Unstable Relocation duration reduced from 1 to 0.5 seconds. — Ice Beam no longer freezes (but still deals bonus damage on 10 stacks, once).
addedRanger— Arrow and bolt speed reduced from 200 to 150 meters per second. — Rope Shot now correctly works in Conquest — Rapid Firing hits now have independant crit chance — Rapid Firing now has a spread like other shots
changedOutlaw— Hack cost reduced from 50 to 40, damage reduced from 100 to 90 per tick.
— Steelwake stamina cost2520— Steelwake stamina cost decreased, nerf— Bashing Momentum is now baseline — Valor duration53seconds— Bashing Momentum is now baseline — Valor duration decreased, nerf— Endurance duration63seconds— Endurance duration decreased, nerf— Unstable Relocation duration10.5seconds— Unstable Relocation duration decreased, nerf

General

— Tooltips now correctly display the resource amount consumed per second of casting.

Conquest

— Arrows and other projectiles are now affected by wind. — Experience is now longer given automatically, but dropped on the ground near the killed npc/player. Picking it up also restores you 5% Health. — NPCs now use various defensive abilities on low health. — NPCs no longer benefit from body blocking (so explosions and cleaves will always deal full damage)

Warrior

— 2H weapon split to 2 styles: Assault and Defense. — Steelwake stamina cost reduced from 25 to 20 per tick. — Bashing Momentum is now baseline — Valor duration reduced from 5 to 3 seconds, cooldown reduced from 45 to 30 seconds. — Endurance duration reduced from 6 to 3 seconds, cooldown reduced form 35 to 20 seconds. — Bladewave and Killing Edge are now primes — Dormant Steel temporarily removed

Wizard

— Mana Shield is now baseline — Conjure Lightning is now a prime — Wizard’s default weapon split to Trickster’s Wand and Symbol of Kabbalistic Blasting (abilities remain the same). — New main hand weapon: Mageblade — Flash Freeze now increases all damage you deal to the affected enemies, not only Frost. — Unstable Relocation duration reduced from 1 to 0.5 seconds. — Ice Beam no longer freezes (but still deals bonus damage on 10 stacks, once).

Ranger

— Arrow and bolt speed reduced from 200 to 150 meters per second. — Rope Shot now correctly works in Conquest — Rapid Firing hits now have independant crit chance — Rapid Firing now has a spread like other shots

Outlaw

— Hack cost reduced from 50 to 40, damage reduced from 100 to 90 per tick.

Source

Steam News / 28 April 2019

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