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Steam News25 April 20197y ago

Patch Notes 0.4.6

While we’re still working on a new talent system and other cool things, we’d like to start testing some of the new features.

Full notes

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What changed

0 fixes4 additions2 changes1 removal
  • Gameplay
  • Balance
addedWhile we’re still working on a new talent system and other cool things, we’d like to start testing some of the new features. The today’s patch includes 2 new weapon styles for Ranger and Outlaw (more will come later) and some new spells. Also, we’re going to test a 10 people version of Conquest Mode this weekend, don’t miss it! Time will be announced later on Discord: https://discord.gg/WH8xuh3
addedGeneral— Spell queue improved. Cast+instant combos (like Ice Blast + Drain Bolt) should feel smoother now. — Every class now has 5 baseline abilities (down from 6): 3 class specific and 2 weapon specific (other abilities will be in talents). — Weapon style is now available in the Spellbook (Note that currently only Ranger and Outlaw have alternative weapon styles).
removedStats— Luck renamed to Fortune and now it’s multiplicative (for example, 50% Fortune will turn a 10% chance into 15%). — Critical Effect removed from Stat Allocation and replaced with Critical Chance — Critical Power (additional damage or healing on crits) can’t be allocated and will be available via items and talents. — Baseline Critical Chance is now 20% and Critical Power is +50%
changedWizard— Flash Freeze now also increases Frost damage taken by 100%. — Meteor Strike is temporarily a prime
addedRanger— New weapon: Heavy Crossbow — New prime: Auto-Aim Lens — Tech Advancement now increases Elemental damage (was Fire) — Tailwind removed — Explosive shot is temporarily a prime — Tar Blast is temporarily a prime
addedOutlaw— New weapon: Sword and Gun. — Bash duration is now increased by 2 seconds against non-elite NPCs. — Passivating Strike duration is now increased by 8 seconds against non-elite NPCs. — Fatal Overrun now lasts 60 seconds. — Stalk now also teleports you up to 10 meters forward. Break protection is removed. — Knee Rush is temporarily a prime.

While we’re still working on a new talent system and other cool things, we’d like to start testing some of the new features. The today’s patch includes 2 new weapon styles for Ranger and Outlaw (more will come later) and some new spells. Also, we’re going to test a 10 people version of Conquest Mode this weekend, don’t miss it! Time will be announced later on Discord: https://discord.gg/WH8xuh3

General

— Spell queue improved. Cast+instant combos (like Ice Blast + Drain Bolt) should feel smoother now. — Every class now has 5 baseline abilities (down from 6): 3 class specific and 2 weapon specific (other abilities will be in talents). — Weapon style is now available in the Spellbook (Note that currently only Ranger and Outlaw have alternative weapon styles).

Stats

— Luck renamed to Fortune and now it’s multiplicative (for example, 50% Fortune will turn a 10% chance into 15%). — Critical Effect removed from Stat Allocation and replaced with Critical Chance — Critical Power (additional damage or healing on crits) can’t be allocated and will be available via items and talents. — Baseline Critical Chance is now 20% and Critical Power is +50%

Warrior

— Deflection is temporarily a prime

Wizard

— Flash Freeze now also increases Frost damage taken by 100%. — Meteor Strike is temporarily a prime

Ranger

— New weapon: Heavy Crossbow — New prime: Auto-Aim Lens — Tech Advancement now increases Elemental damage (was Fire) — Tailwind removed — Explosive shot is temporarily a prime — Tar Blast is temporarily a prime

Outlaw

— New weapon: Sword and Gun. — Bash duration is now increased by 2 seconds against non-elite NPCs. — Passivating Strike duration is now increased by 8 seconds against non-elite NPCs. — Fatal Overrun now lasts 60 seconds. — Stalk now also teleports you up to 10 meters forward. Break protection is removed. — Knee Rush is temporarily a prime.

Judicator

— Holy Dash is temporarily a prime

Cleric

— Light Form is temporarily a prime

Witch

— Shadow Infusion now increases Critical Power by 10% per stack. — Deteriorate is temporarily a prime

Source

Steam News / 25 April 2019

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