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- WitchGhost
Update 1.0
Hey everyone, I want to share an important update about WitchGhost. After a lot of reflection, I've decided to bring the game out of Early Access earlier than originally planned and shift my full focus onto a new projec…
Announcement2 changesGameplay - WitchGhost
Hotfix 0.2.5.1
Minor bug fix: Fixed visibility issue where some mobs become invisible after going off screen then coming back on screen That's all :) Scot @ personalError
Announcement1 changeFix - WitchGhost
Update 0.2.5
Update 0.2.5 is here! This should be the final minor update before 0.3.0 releases (except of course for bug / hot fixes) A lot of work has gone into this update and I sincerely hope you enjoy it Ghoul Gulch level comple…
Announcement5 changesGameplayBalance - WitchGhost
Hotfix 0.2.4.2
Mob spawner on Ghoul Gulch replaced with Witcheye spawner until new mobs are ready for 0.2.5 Main menu fixed Controls on main menu now no longer say "Physical" next to them
Announcement3 changesFixGameplay - WitchGhost
Hotfix 0.2.4.1
Poisoned state added back to mobs to allow poison spells to work Mob shaders disabled on death to allow alpha tweens to work Mob shaders disabled on state change to allow alpha tweens to work
Announcement3 changesGameplay - WitchGhost
Update 0.2.4
Update 0.2.4 is here and a lot of work has gone into this one All code for the mobs has been rewritten for optimisation and better scaling Mobs have been split into 3 groups: Base mobs : The standard run at you mobs Ran…
Announcement3 changesGameplay - WitchGhost
Update 0.2.3
Update 0.2.3 is here A minor update before the next major release and here's what's new It's Insane! A new difficulty mode has been added - "Insane" mode. This is for players looking for a real challenege. In this mode…
Patch notes5 changesGameplayBalance - WitchGhost
2026 And Beyond...
Happy New Year! I sincerely hope you have all enjoyed the holiday season! The festive period is over and as sad as that is, it now means work can fully resume on WitchGhost early access. Update 0.3.0 Update 0.3.0 is wel…
Event5 changesGameplay - WitchGhost
Update 0.2.2
This minor update sees a slight graphical update to the weather effects. Now when it rains, you will see water droplets on the camera. It's a nice little touch Achievement Unlocked WitchGhost Steam Achievements are here…
Announcement1 changeGameplay - WitchGhost
Update 0.2.1
Update 0.2.1 - Minor Update Shaders Now when you aim at (mouse over) a mob, the mob will show a green outline. This will make it clearer which mob you are aiming at. This feature can be disabled in the game's options sc…
Announcement3 changesGameplayPerformance - WitchGhost
Update 0.2.0
The first big Early Access update for WitchGhost is here! Update 0.2.0 brings a bunch of new and exciting content for the game. Out West New playable level - Ghoul Gulch New mob - A Cactus - a prickly enemy indeed Magic…
Patch notes6 changesGameplayPerformance - WitchGhost
Update 0.1.2
Hopefully this will be the last minor update before the first major update. Thank you all once again for the incredible feedback that is really allowing me to make WitchGhost the game you want it to be. Here's the lates…
Announcement5 changesGameplayMaps - WitchGhost
Update 0.1.1
The first minor update is here and is based on feedback received from the community. I'd like to thank you all for playing and for providing such awesome feedback. Updates: Sound effect on the vampire's bat swarm has be…
Announcement5 changesFixUI/audio - WitchGhost
WitchGhost Early Access is here!
I am thrilled to announce WitchGhost has released in Early Access. I sincerely hope you enjoy playing it. The early access roadmap has been written up and there are many updates to come in the next few months. Thanks fo…
Announcement - WitchGhost
0.3.1
Final planned update of the demo before work on version 1.0 begins - Background music added - Credits page added - Preternatural Pants now affects the bat I really hope you enjoyed playing the WitchGhost Demo. Now the g…
Announcement1 changeGameplay - WitchGhost
Update 0.3.0
Announcement



