Full notes
Full WitchGhost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Hopefully this will be the last minor update before the first major update.
Thank you all once again for the incredible feedback that is really allowing me to make WitchGhost
the game you want it to be. Here's the latest fixes and updates:
The amount of mana used by spells now resets correctly when starting a new run
Exploding barrels and pumpkins no longer expel shrapnel when a menu is on screen
Scrolls no longer expire and will remain on the map until collected
The life span of mana and health pickups has been increased
The lifespan timers on the mana and health pickups now pause when a menu is on the screen
Mana potions will now give you different amounts of mana based on the difficulty level
Easy: Mana now gives 20
Medium: Mana now gives 15
Hard: Mana now gives 10
This will hopefully assist with balancing the game's difficulty and help to reduce running out of mana early in the game
Please keep the feedback coming and once again a MASSIVE thank you all for downloading and playing WitchGhost
Scot @ personalError
Source
Changelog.gg summarizes and formats this update. How we read updates.
