Full notes
Full WitchGhost update
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What changed
- Gameplay
- Performance
- Balance
The first big Early Access update for WitchGhost is here! Update 0.2.0 brings a bunch of new and exciting content for the game.
Out West
New playable level - Ghoul Gulch
New mob - A Cactus - a prickly enemy indeed
Magic or Mana?
The level up perk "More Magic" has been renamed "More Mana" just to make it clear the perk gives you more casts before having to recharge the wand
That's Magic!
1 New base spell
Plan 9 1/2 - Summon a magical UFO to take out a group of mobs
10 new combo spells
Crash Landing
From Pluto
Power Down
Alien Underwear
Wee T
Space Blades
Star Fighter
From Above
Little Green Man
Invasion
Pick A Card!
The spell pickup cards now give you 5 options:
Equip spell to primary slot
Equip spell to secondary slot
Combine card with currently equipped primary spell
Combine card with currently equipped secondary spell
Discard spell
The magic mixology system has been improved and you can now combine spells directly from the card pickup screen. The card pickup screen now also gives you a visual indicator showing you what spells you currently have equipped, allowing you to make a more informed choice on what to do with the card.
A Risk of Rain!
WitchGhost now has a weather system. It's basic for now but will evolve as early access progresses. To begin with, there is a chance of rain and lightning on each run. This adds a nice touch of atmosphere to the game
Many more updates are planned and work is in progress so please keep the feedback coming so I can make WitchGhost the game you want it to be.
Source
Changelog.gg summarizes and formats this update. How we read updates.
