Full notes
Full WitchGhost update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- Maps
I want to share an important update about WitchGhost.
After a lot of reflection, I've decided to bring the game out of Early Access earlier than originally planned
and shift my full focus onto a new project.
WitchGhost was my first released game, and it has been an incredibly important learning experience for
me as a solo developer. Over the course of building it, I've learned more than I ever expected - about
game design, systems, scope and the type of games I really want to make moving forward.
As development continued it became clear that the vision for the next stage of WitchGhost would require a much larger scope than originally intended. Rather than stretch the project out indefinitely, I've made the decision to wrap it up in a stable, playable state and move forward with what I have learned.
This doesn't mean the game is being abandoned. WithGhost will remain available as a complete experience, and I am proud of what it represents - My first steps into game development and a foundation for everything that comes next.
I want to sincerely thank everyone who has played, supported, or followed the project so far. It genuinely means a lot.
Going forward, I'll be focusing on a new project that builds on everything I've learned here, with a clearer scope and stronger direction from the start but more on that soon...
Thank you again for being part of this journey.
Shay @ personalError
Source
Changelog.gg summarizes and formats this update. How we read updates.
