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Steam News9 May 20261mo ago

Update 1.0

Hey everyone, I want to share an important update about WitchGhost. After a lot of reflection, I've decided to bring the game out of Early Access earlier than originally planned and shift my full focus onto a new projec

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Full WitchGhost update

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Hey everyone,

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Maps
addedand shift my full focus onto a new project.
changedAs development continued it became clear that the vision for the next stage of WitchGhost would require a much larger scope than originally intended. Rather than stretch the project out indefinitely, I've made the decision to wrap it up in a stable, playable state and move forward with what I have learned.
addedGoing forward, I'll be focusing on a new project that builds on everything I've learned here, with a clearer scope and stronger direction from the start but more on that soon...

I want to share an important update about WitchGhost.

After a lot of reflection, I've decided to bring the game out of Early Access earlier than originally planned

and shift my full focus onto a new project.

WitchGhost was my first released game, and it has been an incredibly important learning experience for

me as a solo developer. Over the course of building it, I've learned more than I ever expected - about

game design, systems, scope and the type of games I really want to make moving forward.

As development continued it became clear that the vision for the next stage of WitchGhost would require a much larger scope than originally intended. Rather than stretch the project out indefinitely, I've made the decision to wrap it up in a stable, playable state and move forward with what I have learned.

This doesn't mean the game is being abandoned. WithGhost will remain available as a complete experience, and I am proud of what it represents - My first steps into game development and a foundation for everything that comes next.

I want to sincerely thank everyone who has played, supported, or followed the project so far. It genuinely means a lot.

Going forward, I'll be focusing on a new project that builds on everything I've learned here, with a clearer scope and stronger direction from the start but more on that soon...

Thank you again for being part of this journey.

Shay @ personalError

Source

Steam News / 9 May 2026

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