HomeGamesUpdatesPricingMethodology
Steam News1 November 20258mo ago

Update 0.1.1

The first minor update is here and is based on feedback received from the community. I'd like to thank you all for playing and for providing such awesome feedback.

Full notes

Full WitchGhost update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
changedSound effect on the vampire's bat swarm has been changed to something easier on the ears and the volume has been reduced
changedThe inferno spell has been altered to make it a little less powerful
changedEach spell now falls into one of three categories, where more powerful spells will use more mana Mild spells: Use 1 mana Med spells: use 2 mana Epic spells: use 3 mana
changedEach spell card has also been updated to reflect how much damage they do, if they are an offensive or defensive spell and how much mana the spell uses
changedThe hit boxes on all mobs have been increased to give the player a bigger targeting area
fixedBug fix: A bug that caused a spell to use no mana when a blades spell was active has also been fixed If you encounter any more bugs or have game play suggestions please do not hesitate to let me know. Your feedback is greatly appreciated and allows me to take WitchGhost in a direction the players want it to go in. Thanks again for playing and stay awesome Scot @ personalError

The first minor update is here and is based on feedback received from the community. I'd like to thank you all for playing and for providing such awesome feedback.

Updates:

  • Sound effect on the vampire's bat swarm has been changed to something easier on the ears and the volume has been reduced

  • The inferno spell has been altered to make it a little less powerful

  • Each spell now falls into one of three categories, where more powerful spells will use more mana

    • Mild spells: Use 1 mana

    • Med spells: use 2 mana

    • Epic spells: use 3 mana

  • Each spell card has also been updated to reflect how much damage they do, if they are an offensive or defensive spell and how much mana the spell uses

  • The hit boxes on all mobs have been increased to give the player a bigger targeting area

  • The "previous time" and "previous points" labels on the main menu have been swapped round and are now in the correct order

  • Bug fix: A bug that caused a spell to use no mana when a blades spell was active has also been fixed

    If you encounter any more bugs or have game play suggestions please do not hesitate to let me know. Your feedback is greatly appreciated and allows me to take WitchGhost in a direction the players want it to go in.

    Thanks again for playing and stay awesome

    Scot @ personalError

Source

Steam News / 1 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.