Full notes
Full WitchGhost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Update 0.2.4 is here and a lot of work has gone into this one
All code for the mobs has been rewritten for optimisation and better scaling
Mobs have been split into 3 groups:
Base mobs : The standard run at you mobs
Ranged mobs : Run and shoot at you
Explody mobs : Run towards you and explode into something fun
The Witcheye Woods level is fully complete
New mobs added:
Forest Sprite (Base Mob)
Imp (Ranged Mob)
Werewolf (Explody Mob)
Mob spawning altered for better balancing
Main menu graphical tidy up
I have planned one more minor update (0.2.5) before the next major update. 0.2.5 will include:
Completion of Dry Gulch Level
A range of new, level themed mobs
Planned updates still being considered:
Mini bosses that spawn in every 10 levels
That's all for now. I hope you are enjoying WitchGhost and as always any feedback you have on the game (both positive and negative) is always welcomed.
Happy Witching
Scot @ personalError
Source
Changelog.gg summarizes and formats this update. How we read updates.
