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Steam News13 March 20263mo ago

Update 0.2.4

Update 0.2.4 is here and a lot of work has gone into this one All code for the mobs has been rewritten for optimisation and better scaling Mobs have been split into 3 groups: Base mobs : The standard run at you mobs Ran

Full notes

Full WitchGhost update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
addedNew mobs added: Forest Sprite (Base Mob) Imp (Ranged Mob) Werewolf (Explody Mob)
changedMob spawning altered for better balancing
addedA range of new, level themed mobs
changedMini bosses that spawn in every 10 levels

Update 0.2.4 is here and a lot of work has gone into this one

  • All code for the mobs has been rewritten for optimisation and better scaling

  • Mobs have been split into 3 groups:

    • Base mobs : The standard run at you mobs

    • Ranged mobs : Run and shoot at you

    • Explody mobs : Run towards you and explode into something fun

  • The Witcheye Woods level is fully complete

  • New mobs added:

    • Forest Sprite (Base Mob)

    • Imp (Ranged Mob)

    • Werewolf (Explody Mob)

  • Mob spawning altered for better balancing

  • Main menu graphical tidy up

I have planned one more minor update (0.2.5) before the next major update. 0.2.5 will include:

  • Completion of Dry Gulch Level

  • A range of new, level themed mobs

Planned updates still being considered:

  • Mini bosses that spawn in every 10 levels

That's all for now. I hope you are enjoying WitchGhost and as always any feedback you have on the game (both positive and negative) is always welcomed.

Happy Witching

Scot @ personalError

Source

Steam News / 13 March 2026

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