Full notes
Full Wildaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Performance
- Balance
Wildaria changes
Hi Wildarians!
In this new Update we finally got FULL CONTROLLER SUPPORT!!!
New fancy Pixel Perfect Lighting and Water Shaders and 7 New Beautiful Pets with new abilities.
I hope you enjoy your adventuring, feel free to join us in Discord to leave feedback and bug reports.
Happy Adventuring,
Spacefudge (RJ)
Here is the full changelog in for this new update:
Added Capybara pet
Added moon jelly
Added hummingbird
Adjusted Tame Minigame time scaling and difficulty curves
fixed lasso bug preventing attacking
fixed defense stat not applying to dmg numbers
Added Bat
Added Snail Sprite Sheets
Added Dung Beetle
Implemented a system to teleport the gamepad cursor to Unity Navigation UI Elements
Implemented panel switching with the new navigation system
Got Full controller support working
added scroll support for scroll rect with controller navigation
Implemented better player facing controls for dodging and attacking with gamepad
Move Dev console position in main menu as to not block the wishlist button
Added Sand Cat
Added Coupari (scottish fold)
Created new Dynamic Pixel Lights with - world space pixel matching, dithering, falloff bands, and object following
Added Shimmer distance/Speed, and dither depth/scale to new pixel lights
Fixed missing wisdom spore
fixed pet taming lvl scaling
Added a new Interactive Object System that allows players to interact with inadamant objects and get a dialogie box
Implemented Controller navigation for the Inventory
Created a new Gamepad keyboard in the UI so controller players can input their player/world names
Removed cardinal direction fallback for gamepad attack cursor
Created new water edge shader that pulses vertically at the waters edge
added a new click sprite for the gamepad mouse
added support for toggles/checkmarks with gamepad
improved the gamepad cursor in game by adding a different dead zone for the attack cursor vs the player movement so you can move the aiming without moving the player explicitly
Improved the player in water effects/ripple with a mask
Gave Lord and champions more offset on their name plates. Tried to fixed some double clicking issues with mouse and gamepad
Created new Gourd scenery plant that grows with the new plant manager when hit with a water spell or attack.
Added new indoor music
Fixed some dark pixels on floor tiles
added strokes to falling leaf particles and made them better sized
Made multiple scripts singletons to help performance
Fixed Lasso Breaking on Dash
Updated Name plates to not have difficulty color on text, but to have a new aggro vs friendly icon and colors based on difficulty
Fixed Round Plate Bugs in Arena
allow picking up coins when inventory full
debugged conflicting input system vs xbox gamepad
Started working on preventing dodging controller close menu
Fixed Inventory <> Chest Bug!
Created John Wilnasium
created carrot sword
Fixed Chest Item Breaking
Prevent hover panel when ui is open
fixed exit menu not closing when closing whole master panel
Fixed Enemy Health Manager Issues
Fixed Sleep Point bugs and changed the frequency of healing
Fixed the Map marker placer for slayer quests
made dungeons actually spawn
Changed Default screen mode to Max Windowed
Fixed Punchbox firing when using a weapon
sent pet level up and health to the item holder
Fixed Boss Health bar
Source
Changelog.gg summarizes and formats this update. How we read updates.
