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Steam News22 April 20262mo ago

Of Kings & Machines Update 2.5

Of Kings & Machines Update Hi Wildarians, After running another medium sized playtest in March.

In this update8

Full notes

Full Wildaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes20 additions24 changes0 removals
  • Performance
  • Gameplay
  • Events
  • Maps
  • Balance
  • UI and audio
changedOf Kings & Machines UpdateWe've been sinking our hearts into fixing the performance issues, addressing feedback of getting lost in the world, and improving the experience of the pet taming minigame.
changedOf Kings & Machines UpdatePerformance has improved greatly, but we will continue to iron out frame drops.
addedOf Kings & Machines UpdateThe new Windrill will be worked into the overarching questing of the world, giving the player more of a goal on the side of nature.
addedOf Kings & Machines UpdateNew Wildapedia quest completion rewards will give those completionists a more rewarding goal.
addedOf Kings & Machines UpdateNew Dungeon and Boss really adds mystic to Oceans.
added✨ New ContentAdded Olm Boss Fight In Ocean Dungeon Stage 2 mechanics introduced (shared health, activation gating, healing spring, stoneskin removal)

Wildaria changes

changedWe've been sinking our hearts into fixing the performance issues, addressing feedback of getting lost in the world, and improving the experience of the pet taming minigame.
changedPerformance has improved greatly, but we will continue to iron out frame drops.
addedThe new Windrill will be worked into the overarching questing of the world, giving the player more of a goal on the side of nature.
addedNew Wildapedia quest completion rewards will give those completionists a more rewarding goal.
addedNew Dungeon and Boss really adds mystic to Oceans.

Of Kings & Machines Update

Hi Wildarians,

After running another medium sized playtest in March.

We've been sinking our hearts into fixing the performance issues, addressing feedback of getting lost in the world, and improving the experience of the pet taming minigame.

  • Performance has improved greatly, but we will continue to iron out frame drops.

  • The new Windrill will be worked into the overarching questing of the world, giving the player more of a goal on the side of nature.

  • New Wildapedia quest completion rewards will give those completionists a more rewarding goal.

  • New Dungeon and Boss really adds mystic to Oceans.

Simply update the demo and have fun adventuring. I know I have been more than ever 🐸

Join us on Discord

Come chat with the devs and leave playtesting feedback.

Happy Adventuring,

Spacefudge (RJ)

Wildaria Update 2.5 – Changelog

✨ New Content

  • Added Olm Boss Fight

    • In Ocean Dungeon

    • Stage 2 mechanics introduced (shared health, activation gating, healing spring, stoneskin removal)

  • Added Ocean Dungeon

    • New entrance, layout, and transitions

    • Dungeon objects and environmental polish

  • Added Windrill Structures

    • Fully destructible with health, animations, particles, and rewards (Mana Gear)

    • Spawn with NPCs, bandits, and fungaloids

  • Added Fungaloid Enemies

    • New mob type, not a pet, infected npc

    • New reward Fungal Heart

  • Added Wildapedia Quest Line - 4 Quests

    • Rewards tied to completion progress

    • Includes Living Blade weapon

  • Added to Mana Compass

    • Pointers to nearby points of interest when held

  • Added New Collectibles

    • Mana Gear - DEF Upgrade

    • Fungal Heart - DMG Upgrade

  • Added Map Markers

    • Markers for caves, arenas, and mini-POIs

  • Added Arena & Cave Marker Visibility

  • Added Winddrill Variants

    • Regular and dilapidated states with persistence

  • Added New Audio

    • Ocean dungeon music

    • Taming SFX

⚔️ Combat & Gameplay Changes

  • Charging Boomerangs now use a spiral attack

  • Throwables now trigger a blast attack

  • Enemy projectiles now spin

  • Improved boss screen shake behavior based on distance

  • Enemies reset health on player death

  • XP only drops if player or pet contributed damage

  • Harvesting foliage now goes directly to inventory

  • Minerals (Mana Gear, Fungal Heart, Gemstones) can now be used in upgrades

🐾 Pet Taming Overhaul

  • Major balancing pass on the taming minigame

  • Added:

    • SweepingScale system for varied movement patterns

    • Lasso Movement Assist (smoother navigation)

    • Repel system to prevent close-range cheesing

🌍 World & Exploration

  • Added elevated terrain NPC/animal spawns

  • Improved dungeon and overworld transitions

  • Improved water rendering and layering in Ocean Dungeon

  • Added save/load support for destructible structures

🎮 UI & Quality of Life

  • Added inventory hotbar numbers

  • Increased item hover readability

  • Added pull hint in Wizard Tower

  • One-time indicator improvements (armor, pets, tutorials)

  • F1 now hides UI + tooltips + health bars

⚖️ Balance Changes

  • Rebalanced:

    • Pet taming progression and effects

    • XP drops and level caps

    • Starting area difficulty (easier near villages)

  • Increased XP from NPCs

🚀 Performance Improvements

  • Major world generation optimization:

    • Cached land + noise sampling per chunk

  • Improved object pooling:

    • Reuse objects without full deactivate/reactivate

  • Reduced physics overhead across systems

  • Optimized:

    • Water reflection system

    • Chest manager

    • Tile refresh + chunk unloading

    • Destroy scenery logic

  • Improved Advanced RuleTile system:

    • Caching improvements

    • Prebaked configurations

  • Reduced frame spikes from object deactivation batching

  • Migrated enemy AI wander logic off state graph for better performance

  • Reduced lag spikes from map/chunk updates

🛠️ Bug Fixes

  • Fixed armor level initialization

  • Fixed GPU map initialization issues (biomes/elevation)

  • Fixed lasso not consuming properly

  • Fixed map marker offset issues

  • Fixed scene fade timing showing loading artifacts

  • Fixed Advanced Rule Tile corruption

  • Fixed elevated collider null bug

  • Fixed tile trigger issues (paths, villages)

  • Fixed jumping elevation validation

  • Fixed Divoros segment deletion bug

  • Fixed dungeon lighting/color issues

  • Fixed item name update bug

  • Fixed stone sign sprites

  • Fixed Mac FMOD build/plugin

  • Fixed compass pointer orientation and icon issues

  • Fixed multiple console errors

  • Fixed biome triggers when leaving dungeons

  • Fixed player/pet water state when transitioning rooms

  • Fixed exponential harvest item bug

  • Fixed reflection and rendering issues

  • Fixed path tile validation blocking water incorrectly

  • Fixed water mesh renderer disappearing on scene transfer

  • Fixed Olm boss logic and loot drops

  • Fixed various sprite issues across enemies and objects

Source

Steam News / 22 April 2026

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