In this update8
Full notes
Full Wildaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Events
- Maps
- Balance
- UI and audio
Wildaria changes
Of Kings & Machines Update
Hi Wildarians,
After running another medium sized playtest in March.
We've been sinking our hearts into fixing the performance issues, addressing feedback of getting lost in the world, and improving the experience of the pet taming minigame.
Performance has improved greatly, but we will continue to iron out frame drops.
The new Windrill will be worked into the overarching questing of the world, giving the player more of a goal on the side of nature.
New Wildapedia quest completion rewards will give those completionists a more rewarding goal.
New Dungeon and Boss really adds mystic to Oceans.
Simply update the demo and have fun adventuring. I know I have been more than ever 🐸
Come chat with the devs and leave playtesting feedback.
Happy Adventuring,
Spacefudge (RJ)
Wildaria Update 2.5 – Changelog
✨ New Content
Added Olm Boss Fight
In Ocean Dungeon
Stage 2 mechanics introduced (shared health, activation gating, healing spring, stoneskin removal)
Added Ocean Dungeon
New entrance, layout, and transitions
Dungeon objects and environmental polish
Added Windrill Structures
Fully destructible with health, animations, particles, and rewards (Mana Gear)
Spawn with NPCs, bandits, and fungaloids
Added Fungaloid Enemies
New mob type, not a pet, infected npc
New reward Fungal Heart
Added Wildapedia Quest Line - 4 Quests
Rewards tied to completion progress
Includes Living Blade weapon
Added to Mana Compass
Pointers to nearby points of interest when held
Added New Collectibles
Mana Gear - DEF Upgrade
Fungal Heart - DMG Upgrade
Added Map Markers
Markers for caves, arenas, and mini-POIs
Added Arena & Cave Marker Visibility
Added Winddrill Variants
Regular and dilapidated states with persistence
Added New Audio
Ocean dungeon music
Taming SFX
⚔️ Combat & Gameplay Changes
Charging Boomerangs now use a spiral attack
Throwables now trigger a blast attack
Enemy projectiles now spin
Improved boss screen shake behavior based on distance
Enemies reset health on player death
XP only drops if player or pet contributed damage
Harvesting foliage now goes directly to inventory
Minerals (Mana Gear, Fungal Heart, Gemstones) can now be used in upgrades
🐾 Pet Taming Overhaul
Major balancing pass on the taming minigame
Added:
SweepingScale system for varied movement patterns
Lasso Movement Assist (smoother navigation)
Repel system to prevent close-range cheesing
🌍 World & Exploration
Added elevated terrain NPC/animal spawns
Improved dungeon and overworld transitions
Improved water rendering and layering in Ocean Dungeon
Added save/load support for destructible structures
🎮 UI & Quality of Life
Added inventory hotbar numbers
Increased item hover readability
Added pull hint in Wizard Tower
One-time indicator improvements (armor, pets, tutorials)
F1 now hides UI + tooltips + health bars
⚖️ Balance Changes
Rebalanced:
Pet taming progression and effects
XP drops and level caps
Starting area difficulty (easier near villages)
Increased XP from NPCs
🚀 Performance Improvements
Major world generation optimization:
Cached land + noise sampling per chunk
Improved object pooling:
Reuse objects without full deactivate/reactivate
Reduced physics overhead across systems
Optimized:
Water reflection system
Chest manager
Tile refresh + chunk unloading
Destroy scenery logic
Improved Advanced RuleTile system:
Caching improvements
Prebaked configurations
Reduced frame spikes from object deactivation batching
Migrated enemy AI wander logic off state graph for better performance
Reduced lag spikes from map/chunk updates
🛠️ Bug Fixes
Fixed armor level initialization
Fixed GPU map initialization issues (biomes/elevation)
Fixed lasso not consuming properly
Fixed map marker offset issues
Fixed scene fade timing showing loading artifacts
Fixed Advanced Rule Tile corruption
Fixed elevated collider null bug
Fixed tile trigger issues (paths, villages)
Fixed jumping elevation validation
Fixed Divoros segment deletion bug
Fixed dungeon lighting/color issues
Fixed item name update bug
Fixed stone sign sprites
Fixed Mac FMOD build/plugin
Fixed compass pointer orientation and icon issues
Fixed multiple console errors
Fixed biome triggers when leaving dungeons
Fixed player/pet water state when transitioning rooms
Fixed exponential harvest item bug
Fixed reflection and rendering issues
Fixed path tile validation blocking water incorrectly
Fixed water mesh renderer disappearing on scene transfer
Fixed Olm boss logic and loot drops
Fixed various sprite issues across enemies and objects
Source
Changelog.gg summarizes and formats this update. How we read updates.
