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Steam News18 January 20265mo ago

The Druid Update - Pre Alpha 2.3

Hi Wildarians! This is the Druid update. The new introduction to the game world provides some tutorial elements and Druid lore background to the player.

Full notes

Full Wildaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes18 additions5 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedThis is the Druid update. The new introduction to the game world provides some tutorial elements and Druid lore background to the player.
addedNew Elemental Damage makes weapon and pet choice way more interesting. Not to mention upgrades! You can use the element token from the pet arenas to upgrade weapons and armor.
addedAdded Tutorial Dungeon Implemented an in world starting weapon select Added Stone Signs to tutorialize features Ora hands you a Wisdom Spore
changedReimplemented Jumping script for dropping for the elevated terrain. Now players can jump off ledges.
addedCreated new Upgrade Anvil in town centers
addedAdded elevated pocket detection algorithm that adds unblocked stair cases down to all pockets.

Wildaria changes

addedThis is the Druid update. The new introduction to the game world provides some tutorial elements and Druid lore background to the player.
addedNew Elemental Damage makes weapon and pet choice way more interesting. Not to mention upgrades! You can use the element token from the pet arenas to upgrade weapons and armor.
addedAdded Tutorial Dungeon Implemented an in world starting weapon select Added Stone Signs to tutorialize features Ora hands you a Wisdom Spore
changedReimplemented Jumping script for dropping for the elevated terrain. Now players can jump off ledges.
addedCreated new Upgrade Anvil in town centers

Hi Wildarians!

This is the Druid update. The new introduction to the game world provides some tutorial elements and Druid lore background to the player.

New Elemental Damage makes weapon and pet choice way more interesting. Not to mention upgrades! You can use the element token from the pet arenas to upgrade weapons and armor.

There is much more in this update!

So Happy Adventuring,

Spacefudge

Here's a full changelog:

  • Added Tutorial Dungeon

    • Implemented an in world starting weapon select

    • Added Stone Signs to tutorialize features

    • Ora hands you a Wisdom Spore

  • Reimplemented Jumping script for dropping for the elevated terrain. Now players can jump off ledges.

  • Created new Upgrade Anvil in town centers

  • Added elevated pocket detection algorithm that adds unblocked stair cases down to all pockets.

  • Added jump script to ALL enemies. Pets now follow player off ledges.

  • venus trap improvements - sfx and timing

  • Fixed weapon swipe not colliding with objects

  • Made sleep point slow heal

  • Made Day reset only possible from talking to innkeepers

  • Remade Pet Feeding as an interact override while holding their favourite food for only pets.

  • Added Favourite food to the wildapedia.

  • Added Jump SFX

  • Started Vision Exposition slides

  • Improved Merchant Sell ui

  • added left controller nav to item slot 1

  • slowed the map scroll speed

  • Worked on the controller attack- projectile cursor deadzones and smoothing to make the aiming more precise during combat

  • Made Slayer Markers Spinning

  • Pre reveal slayer markers and village marker in each land

  • Reveal markers when resetting day

  • Added logic to poi generator to spawn 1 central village per land

  • Added collectibles for use in upgrade system

  • Implemented combining algorithm that allows collectible to gear and gear to same gear upgrades.

  • Added new Ripple Particles to player and all enemies

  • Fixed too many health potions from pots

  • Worked on elemental class and elemental table to calculate effectiveness - made icons for elements and effectiveness

  • Made the item hover panel flexible vertical and horizontal.

  • Implemented the elemental damage into hurt enemy, dmg popup enemy health managers.

  • Added elements to creatures, projectiles

  • Fixed scenery and items not giving a highlight material

  • Swapped gold chests in rooms with pots

  • Fixed not able to navigate from chest to inventory on controller

  • Fixed upside down hover item display

  • Added Psychedelic space material fader between the wisdom spore and exposition slides

  • Fixed DestroyBlockingScenery on village

  • Added Trailsweeper hint panel

  • Added new NPC greeting tutorialized lines

  • Fixed issues with spawning in elevated land and respawning in it too

  • Added Element type to pets in wildapedia

  • Added healing SFX to player and trailsweeper

  • Fixed elevated projectiles when not elevated after jumping

Source

Steam News / 18 January 2026

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