Full notes
Full Wildaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Wildaria changes
Hi Wildarians!
This is the Druid update. The new introduction to the game world provides some tutorial elements and Druid lore background to the player.
New Elemental Damage makes weapon and pet choice way more interesting. Not to mention upgrades! You can use the element token from the pet arenas to upgrade weapons and armor.
There is much more in this update!
So Happy Adventuring,
Spacefudge
Here's a full changelog:
Added Tutorial Dungeon
Implemented an in world starting weapon select
Added Stone Signs to tutorialize features
Ora hands you a Wisdom Spore
Reimplemented Jumping script for dropping for the elevated terrain. Now players can jump off ledges.
Created new Upgrade Anvil in town centers
Added elevated pocket detection algorithm that adds unblocked stair cases down to all pockets.
Added jump script to ALL enemies. Pets now follow player off ledges.
venus trap improvements - sfx and timing
Fixed weapon swipe not colliding with objects
Made sleep point slow heal
Made Day reset only possible from talking to innkeepers
Remade Pet Feeding as an interact override while holding their favourite food for only pets.
Added Favourite food to the wildapedia.
Added Jump SFX
Started Vision Exposition slides
Improved Merchant Sell ui
added left controller nav to item slot 1
slowed the map scroll speed
Worked on the controller attack- projectile cursor deadzones and smoothing to make the aiming more precise during combat
Made Slayer Markers Spinning
Pre reveal slayer markers and village marker in each land
Reveal markers when resetting day
Added logic to poi generator to spawn 1 central village per land
Added collectibles for use in upgrade system
Implemented combining algorithm that allows collectible to gear and gear to same gear upgrades.
Added new Ripple Particles to player and all enemies
Fixed too many health potions from pots
Worked on elemental class and elemental table to calculate effectiveness - made icons for elements and effectiveness
Made the item hover panel flexible vertical and horizontal.
Implemented the elemental damage into hurt enemy, dmg popup enemy health managers.
Added elements to creatures, projectiles
Fixed scenery and items not giving a highlight material
Swapped gold chests in rooms with pots
Fixed not able to navigate from chest to inventory on controller
Fixed upside down hover item display
Added Psychedelic space material fader between the wisdom spore and exposition slides
Fixed DestroyBlockingScenery on village
Added Trailsweeper hint panel
Added new NPC greeting tutorialized lines
Fixed issues with spawning in elevated land and respawning in it too
Added Element type to pets in wildapedia
Added healing SFX to player and trailsweeper
Fixed elevated projectiles when not elevated after jumping
Source
Changelog.gg summarizes and formats this update. How we read updates.
