Full notes
Full Wildaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Wildarians,
What changed
- Gameplay
- Fixes
- Balance
- Events
- Store
- UI and audio
Wildaria changes
Welcome to The Cave Update! Where every twist in a cave brings new pets, precious gems, bandits, and more. Good luck spelunking because you will need a trusty companion!
I've fixed over 100+ bugs in this update, so I hope you have more fun than ever in Wildaria.
Be sure to join the Discord if you come across a bug because there definitely are some.
Discord: https://discord.gg/6ZTjfKuB5R
Happy Adventuring,
Spacefudge (RJ)
Here is the full Changelog for those interested:
New Caves
Updated Dungeon generation to have specific objects for on walls vs corridor edges
Set up a dungeon manager to swap between dungeon type
Added new mineshaft arches mineshaft doorway cave entrances to elevated land minipois
new cave stalagmites
new barrels
new wood platform
New Peanut Food
New Key Item
New Bandit Boss Door
new center room dungeon object spawning
Got NPC Bandits spawning in dungeons
Added new Slow movement up staircases
added mana and stamina dmgpopup
added new Lock and key system for cave dungeons
Added new cave music
new swamp and desert music
Added bandit lord with key
gold treasure chest as dungeon reward
locked door to cave dungeons
Fixed Use Item food bug
removed save and load on room change
fixed small mana stam popup bug
turned off rain in cave
Added Shadows to Elevated Land Tiles
Fixed the Bat idle animation issues with the flying controller
Turned off Velocity Camera to fix transition fader
Added more validation to music to prevent doubling
Increase aggro radius when aggro
Added new bandit hood sprites
Added new Colesium Main Quest to Lords Quest Line
Tweaked item check main quests to mention the item when not having it
Shorted the main quest dialogue to get to the point
Troublshooting quest clearing issues
Added new ClothingSet system to give specific npcs certain outfits - lord crown, bandits and now bandit lords - special hoods
Updated Oak Tree top sprite
Added a new bigger breakable boulder
Adding blocking items to dungeon entrances and elevated stairs
Added minipois to the same coords as elevated land to try and put them ontop
Added new questnode sequencing logic to have the newer quest markers take over and hide the previous markers
added seperate exit nodes
added pet node to piglet
increased text size for quest notification and dev console text
Got the Full Wizard quests working and lord with the collesium quest
Fixed projectile splats
fixed some main quest typos
improved player and dialogue manager script performance
fixed wizard tower mini map
added townhall stair movement effector
Fixed Elevated Land Not Expanding past initial tilemap bounds
reduced number of mineshaft cave entrances
fixed bandit lords in caves
added new offseting to npc and boss name plates
removes some old sprite lights
Updated Daynight adjusting on pixellights properly
fixed foliage and screnery destroy scripts
fixed build bugs preventing player from loading and entering rooms
Fixed Build bugs with merchant manager singleton
Got Lassoing Item working again and better than ever!
Stopped Stamina Bar from regening when game paused
Started reconfiguring Trailsweeper for controller support with a new Starting X choice ui and controls
Added background to Trailsweeper
Remade Trailsweeper for controller support- now you have to flag tiles as the player
added controller support to the map
fixed Aggro NPC's talking to you
fixed NPC Clone in arena
Improved Enemy AI Logic - Now after a pet uses their ability they either chase, wander or follow depending on the enemy, same with your pet after slaying an enemy
made the protection logic more robust, removed flee from pet behaviour
removed pet ability reliance on animation triggers
Fixed the merchant list stacking on other merchants lists
fixed a scrolltorect dropdown fidgeting bug on PC w/ mouse
Troubleshot elevated tilemap colliders not placing properly
Finished the controller support and icons for Trailsweeper, map, Dropdowns
Fixed Trailsweeper Layers with the game and dialogue issues
turned off dev console in trailsweeper
fixed fidgeting in scrolling dropdowns
Fixed Elevated Tilemap Colliders not clearing and not fully placing
improved physics performance of the elevated land
Worked on Performance improvements -
Removed Mountain tilemap colliders
swapped many blocking objects from kinematic to static rigibodies
Reduced Animators by only adding to dynamic grass when destroying
Sleep Point and ProjectileScript removed FindObjectofType,
Performance Improvements for Item, lootmanager, and lootnamegenerator scripts
Improved the AdvancedRuleTime Script Performance with caching, not running on ignore tiles, and prefetching neighbors
Fixed Companions Arena Quest and lords quest
Fixed Exit Wizard quest marker
Fixed DestroyBlockingScenery Script not destroying static rigidbodies
Fixed Flashing anticipate to walking frames for enemies
Added Scaling to base enemy damage based on level
Added Special Riddles for all the animal shrines
Seperated object clearers from colliders for buildings so you can walk through them with static rigibodies
Fixed the PetSlot overlapping bug in build
Fixed the dash trail lingering a bit long
Scaled the speed of the tame mini game with the size of the Lasso Loop to make more fair. Stopped enemies moving while lassoed
Prevented shadows from turning with stunned enemies
Fixed 3 healthpotions dropping from every drop
Added protections to the tilelandtriggers and dashdodge to prevent random material swapping on the player
Concepted new shader minimap
Fixed Oakoo pet loading
Added M3 back to dodge
Updated some items and shrines
Added new settings for camera zoom and ui scale
Implemented UI Scaling
Fixed Closing chest with ESC or E opening inventory
Fixed NPC AI to attack, and the Boar God AI
Fixed EnemyHealthBar Error
Updated Shrine Pet Food assignments and some riddles
Fixed Boar God healthbar issue
fixed bandit lord not always dropping keys
fixed tree stumps getting destroyed by projectiles
fixed gems not dropping anything also you need to use pound on them now
Fixed Pets getting stuck in player when entering rooms
Fixed dungeon bug that blocked doors from spawning properly
Made enemies aggro on Friendlies
Updated the UI Scaling and Camera Zoom Settings to limit properly and added to the main menu settings
Updated Inventory and ALL UI to scale up and down properly
Improved the intro animation
updated the intro animation scene for different UI Scales
Fixed multiple errors in mapmarker and dialogue generator
Troubelshooting map chunks not spawing objects
Updated Burst Weapons to Firework and made the firework projectile stype burst on impact
Added more detail to hover tool tip - charge attack, knockback, weapon class and armor class
improved the ui for the tooltip
Fixed the skill tooltip showing -1
Increase footstep sfx volume
Fixed the Blank no object chunks in the map logic
Added back the Real in Logic properly so the player can pull enemies around now
Lassoes enemies wont move too
Worked on the Tame minigame smoothing and difficulty
Balanced Enemy Health to be lower
Balanced Weapons to have more damage
Balanced Tame minigame to be effected by enemy parameters more but easier overall
Make pets follow the player if the player lassoed an enemy
Made Player and Pet not collide
Made Death screen less stark
Made the Pets that are lassoed face the creature icon
Added XP to Venus Flower
now pets and NPCs can trigger venus flower
Added protection to the material mismatch bug in the FlashColor script
Added Shift+Click to push items from chest to inventory and vice versa
Improved the intro animation with starting in the forest and paning upward and more forest
Added Chest saving and loading to village rooms! worked on it for minipois.
Added Wildaria Newsletter to website
Changed Slug to Glass Slug
Added new Snail and Ghost Crayfish animals
Added Glow Bonnet mushrooms to caves
Made the level cap for armor and weapon generation higher and generate more items to add a higher ceiling
Fixed Glass Slug and Snail
Updated the Lord Slay quest to include a town and a new way to send the player to explore!
Updated the Mana Compass to detect ruins, dungeons and caves from anywhere + Expands the mana compass needle based on proximity
Fixed the speed of pet ability spin attack animation so it always fires
Fixed a interact error
Fixed Elevated land over dungeon
Fixed Fast Travel Text overlap
tried to remove markers when quests turned in
Fixed Champion Pet Attacking Champion
Fixed Arena Round 2 text
Fixed Mountains miniboss bug
setmaterial interactable bug
Added Pet Fecth Quest
added back death screen overlay
Source
Changelog.gg summarizes and formats this update. How we read updates.
