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Steam News20 September 20259mo ago

The Cave Update

Hey Wildarians, Welcome to The Cave Update! Where every twist in a cave brings new pets, precious gems, bandits, and more. Good luck spelunking because you will need a trusty companion!

Full notes

Full Wildaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Wildarians,

What changed

47 fixes53 additions33 changes6 removals
  • Gameplay
  • Fixes
  • Balance
  • Events
  • Store
  • UI and audio
addedWelcome to The Cave Update! Where every twist in a cave brings new pets, precious gems, bandits, and more. Good luck spelunking because you will need a trusty companion!
fixedI've fixed over 100+ bugs in this update, so I hope you have more fun than ever in Wildaria.
addedNew Caves
changedUpdated Dungeon generation to have specific objects for on walls vs corridor edges
addedAdded new mineshaft arches mineshaft doorway cave entrances to elevated land minipois
addednew cave stalagmites

Wildaria changes

addedWelcome to The Cave Update! Where every twist in a cave brings new pets, precious gems, bandits, and more. Good luck spelunking because you will need a trusty companion!
fixedI've fixed over 100+ bugs in this update, so I hope you have more fun than ever in Wildaria.
addedNew Caves
changedUpdated Dungeon generation to have specific objects for on walls vs corridor edges
addedAdded new mineshaft arches mineshaft doorway cave entrances to elevated land minipois

Welcome to The Cave Update! Where every twist in a cave brings new pets, precious gems, bandits, and more. Good luck spelunking because you will need a trusty companion!

I've fixed over 100+ bugs in this update, so I hope you have more fun than ever in Wildaria.

Be sure to join the Discord if you come across a bug because there definitely are some.

Discord: https://discord.gg/6ZTjfKuB5R

Happy Adventuring,

Spacefudge (RJ)

Here is the full Changelog for those interested:

  • New Caves

  • Updated Dungeon generation to have specific objects for on walls vs corridor edges

  • Set up a dungeon manager to swap between dungeon type

  • Added new mineshaft arches mineshaft doorway cave entrances to elevated land minipois

  • new cave stalagmites

  • new barrels

  • new wood platform

  • New Peanut Food

  • New Key Item

  • New Bandit Boss Door

  • new center room dungeon object spawning

  • Got NPC Bandits spawning in dungeons

  • Added new Slow movement up staircases

  • added mana and stamina dmgpopup

  • added new Lock and key system for cave dungeons

  • Added new cave music

  • new swamp and desert music

  • Added bandit lord with key

  • gold treasure chest as dungeon reward

  • locked door to cave dungeons

  • Fixed Use Item food bug

  • removed save and load on room change

  • fixed small mana stam popup bug

  • turned off rain in cave

  • Added Shadows to Elevated Land Tiles

  • Fixed the Bat idle animation issues with the flying controller

  • Turned off Velocity Camera to fix transition fader

  • Added more validation to music to prevent doubling

  • Increase aggro radius when aggro

  • Added new bandit hood sprites

  • Added new Colesium Main Quest to Lords Quest Line

  • Tweaked item check main quests to mention the item when not having it

  • Shorted the main quest dialogue to get to the point

  • Troublshooting quest clearing issues

  • Added new ClothingSet system to give specific npcs certain outfits - lord crown, bandits and now bandit lords - special hoods

  • Updated Oak Tree top sprite

  • Added a new bigger breakable boulder

  • Adding blocking items to dungeon entrances and elevated stairs

  • Added minipois to the same coords as elevated land to try and put them ontop

  • Added new questnode sequencing logic to have the newer quest markers take over and hide the previous markers

  • added seperate exit nodes

  • added pet node to piglet

  • increased text size for quest notification and dev console text

  • Got the Full Wizard quests working and lord with the collesium quest

  • Fixed projectile splats

  • fixed some main quest typos

  • improved player and dialogue manager script performance

  • fixed wizard tower mini map

  • added townhall stair movement effector

  • Fixed Elevated Land Not Expanding past initial tilemap bounds

  • reduced number of mineshaft cave entrances

  • fixed bandit lords in caves

  • added new offseting to npc and boss name plates

  • removes some old sprite lights

  • Updated Daynight adjusting on pixellights properly

  • fixed foliage and screnery destroy scripts

  • fixed build bugs preventing player from loading and entering rooms

  • Fixed Build bugs with merchant manager singleton

  • Got Lassoing Item working again and better than ever!

  • Stopped Stamina Bar from regening when game paused

  • Started reconfiguring Trailsweeper for controller support with a new Starting X choice ui and controls

  • Added background to Trailsweeper

  • Remade Trailsweeper for controller support- now you have to flag tiles as the player

  • added controller support to the map

  • fixed Aggro NPC's talking to you

  • fixed NPC Clone in arena

  • Improved Enemy AI Logic - Now after a pet uses their ability they either chase, wander or follow depending on the enemy, same with your pet after slaying an enemy

  • made the protection logic more robust, removed flee from pet behaviour

  • removed pet ability reliance on animation triggers

  • Fixed the merchant list stacking on other merchants lists

  • fixed a scrolltorect dropdown fidgeting bug on PC w/ mouse

  • Troubleshot elevated tilemap colliders not placing properly

  • Finished the controller support and icons for Trailsweeper, map, Dropdowns

  • Fixed Trailsweeper Layers with the game and dialogue issues

  • turned off dev console in trailsweeper

  • fixed fidgeting in scrolling dropdowns

  • Fixed Elevated Tilemap Colliders not clearing and not fully placing

  • improved physics performance of the elevated land

  • Worked on Performance improvements -

  • Removed Mountain tilemap colliders

  • swapped many blocking objects from kinematic to static rigibodies

  • Reduced Animators by only adding to dynamic grass when destroying

  • Sleep Point and ProjectileScript removed FindObjectofType,

  • Performance Improvements for Item, lootmanager, and lootnamegenerator scripts

  • Improved the AdvancedRuleTime Script Performance with caching, not running on ignore tiles, and prefetching neighbors

  • Fixed Companions Arena Quest and lords quest

  • Fixed Exit Wizard quest marker

  • Fixed DestroyBlockingScenery Script not destroying static rigidbodies

  • Fixed Flashing anticipate to walking frames for enemies

  • Added Scaling to base enemy damage based on level

  • Added Special Riddles for all the animal shrines

  • Seperated object clearers from colliders for buildings so you can walk through them with static rigibodies

  • Fixed the PetSlot overlapping bug in build

  • Fixed the dash trail lingering a bit long

  • Scaled the speed of the tame mini game with the size of the Lasso Loop to make more fair. Stopped enemies moving while lassoed

  • Prevented shadows from turning with stunned enemies

  • Fixed 3 healthpotions dropping from every drop

  • Added protections to the tilelandtriggers and dashdodge to prevent random material swapping on the player

  • Concepted new shader minimap

  • Fixed Oakoo pet loading

  • Added M3 back to dodge

  • Updated some items and shrines

  • Added new settings for camera zoom and ui scale

  • Implemented UI Scaling

  • Fixed Closing chest with ESC or E opening inventory

  • Fixed NPC AI to attack, and the Boar God AI

  • Fixed EnemyHealthBar Error

  • Updated Shrine Pet Food assignments and some riddles

  • Fixed Boar God healthbar issue

  • fixed bandit lord not always dropping keys

  • fixed tree stumps getting destroyed by projectiles

  • fixed gems not dropping anything also you need to use pound on them now

  • Fixed Pets getting stuck in player when entering rooms

  • Fixed dungeon bug that blocked doors from spawning properly

  • Made enemies aggro on Friendlies

  • Updated the UI Scaling and Camera Zoom Settings to limit properly and added to the main menu settings

  • Updated Inventory and ALL UI to scale up and down properly

  • Improved the intro animation

  • updated the intro animation scene for different UI Scales

  • Fixed multiple errors in mapmarker and dialogue generator

  • Troubelshooting map chunks not spawing objects

  • Updated Burst Weapons to Firework and made the firework projectile stype burst on impact

  • Added more detail to hover tool tip - charge attack, knockback, weapon class and armor class

  • improved the ui for the tooltip

  • Fixed the skill tooltip showing -1

  • Increase footstep sfx volume

  • Fixed the Blank no object chunks in the map logic

  • Added back the Real in Logic properly so the player can pull enemies around now

  • Lassoes enemies wont move too

  • Worked on the Tame minigame smoothing and difficulty

  • Balanced Enemy Health to be lower

  • Balanced Weapons to have more damage

  • Balanced Tame minigame to be effected by enemy parameters more but easier overall

  • Make pets follow the player if the player lassoed an enemy

  • Made Player and Pet not collide

  • Made Death screen less stark

  • Made the Pets that are lassoed face the creature icon

  • Added XP to Venus Flower

  • now pets and NPCs can trigger venus flower

  • Added protection to the material mismatch bug in the FlashColor script

  • Added Shift+Click to push items from chest to inventory and vice versa

  • Improved the intro animation with starting in the forest and paning upward and more forest

  • Added Chest saving and loading to village rooms! worked on it for minipois.

  • Added Wildaria Newsletter to website

  • Changed Slug to Glass Slug

  • Added new Snail and Ghost Crayfish animals

  • Added Glow Bonnet mushrooms to caves

  • Made the level cap for armor and weapon generation higher and generate more items to add a higher ceiling

  • Fixed Glass Slug and Snail

  • Updated the Lord Slay quest to include a town and a new way to send the player to explore!

  • Updated the Mana Compass to detect ruins, dungeons and caves from anywhere + Expands the mana compass needle based on proximity

  • Fixed the speed of pet ability spin attack animation so it always fires

  • Fixed a interact error

  • Fixed Elevated land over dungeon

  • Fixed Fast Travel Text overlap

  • tried to remove markers when quests turned in

  • Fixed Champion Pet Attacking Champion

  • Fixed Arena Round 2 text

  • Fixed Mountains miniboss bug

  • setmaterial interactable bug

  • Added Pet Fecth Quest

  • added back death screen overlay

Source

Steam News / 20 September 2025

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