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Steam News13 March 20263mo ago

The Adventure Time Update

Hello Wildarians, This month's devlog recaps the last 5 years of development, plus shows off the new features of "The Adventure Time Update", so be sure to give it a watch ^^^ We ran a 15 person playtest to get a bunch

In this update10

Full notes

Full Wildaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Wildarians,

What changed

15 fixes23 additions17 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Balance
  • Performance
addedThis month's devlog recaps the last 5 years of development, plus shows off the new features of "The Adventure Time Update", so be sure to give it a watch ^^^
addedHere is the full changelog of everything new:
added🚀 Major Gameplay & Player Experience ChangesAdded new Boomerang weapon (4 variants) and new throwables class (shurikens, throwing axes, throwing knives).
added🚀 Major Gameplay & Player Experience ChangesAdded new Crowling, Digi Mole, and Gordo pets (Gordo spawns 50% from watering big seeds).
added🚀 Major Gameplay & Player Experience ChangesAdded 50% XP boost to pet taming.
added🚀 Major Gameplay & Player Experience ChangesAdded weather reset feature and innkeeper dialogue/choice to reset day.

Wildaria changes

addedThis month's devlog recaps the last 5 years of development, plus shows off the new features of "The Adventure Time Update", so be sure to give it a watch ^^^
addedHere is the full changelog of everything new:
addedAdded new Boomerang weapon (4 variants) and new throwables class (shurikens, throwing axes, throwing knives).
addedAdded new Crowling, Digi Mole, and Gordo pets (Gordo spawns 50% from watering big seeds).
addedAdded 50% XP boost to pet taming.

This month's devlog recaps the last 5 years of development, plus shows off the new features of "The Adventure Time Update", so be sure to give it a watch ^^^

We ran a 15 person playtest to get a bunch of concise QA and feedback, this is the most stable build to date and most fun build as well!

Note: there are some big progression updates so if the game feels harder, feel free to let us know if Discord! https://discord.gg/6ZTjfKuB5R

I hope you have fun with this one! Cause I've been playing a lot of Wildaria lately.

Appreciate you! 🐸

Spacefudge (RJ)

Here is the full changelog of everything new:

🚀 Major Gameplay & Player Experience Changes

  • Added new Boomerang weapon (4 variants) and new throwables class (shurikens, throwing axes, throwing knives).

  • Added new Crowling, Digi Mole, and Gordo pets (Gordo spawns 50% from watering big seeds).

  • Added 50% XP boost to pet taming.

  • Added weather reset feature and innkeeper dialogue/choice to reset day.

  • Added +1, +2, +3 difficulty enemies with corresponding prefixes in enemy names.

  • Implemented starting weapon and exposition save/load.

  • Fixed Twen quest loop in the tutorial dungeon.

  • Fixed bandit lords, dungeon bosses, boar and mole earth pound attacks.

  • Fixed town animals and random wandering animals from being destroyed.

  • Locked weapons and armor by level; added UI notifiers and automatic unequip when limited.

🐾 Pets & Taming

  • Fixed lasso taming black screen bug; can tame Oakoo to open vine doors.

  • Fixed all pet special abilities and pet follow errors.

  • Made randomized pet ability attacks more common.

🌍 World & Exploration

  • Added Tropical Island biome to oceans.

  • Revamped world generation with larger, more diverse biomes.

  • Added seeding of world objects and prototype elevated land overlay; achieved elevated lands parity with GPU map.

  • Updated map colors for biomes and elevated areas.

  • Fixed walking through big trees and shallow water tile triggers.

  • Added custom map markers that save/load; fixed lingering miniboss markers.

  • Added 3-slayer marker limit to lands.

🖥 UI & Controls

  • Improved Health UI, level UI, and power bars above hotbar.

  • Moved minimap controls to right stick and arrow keys; added map button and one-time map indicators.

  • Added upgrade hints.

  • Added windowed mode back to screen options.

  • Added lock icons for hotbar and skill-locked weapons; unequipped weapons/armor when limited.

  • Updated fast travel UI and dash/dodge toggle logic.

  • Fixed on-hover UI, hover panel closer, chest-to-hotbar dupes, and stacking issues.

💧 Water & Environment

  • Added tree reflections, water caustics, and water reflections for animals, NPCs, and buildings.

  • Reworked water layer as quad to fix overlapping tile edges; made water transparent again.

  • Added pixel water lapping for Water Village.

  • Improved water shader and GPU map performance.

  • Improved noisy desert generation with moisture waves.

⚔️ Combat & Skills

  • Added throwables and boomerangs to skill tree and NPC/animal loot tables.

  • Added pickaxe weapon from mole that can break poundable boulders and gems.

  • Made minibosses faster and reduced attack distance.

🏗 Structures & Dungeons

  • Linked Wizard Tower into the tutorial dungeon.

  • Fixed dungeon camp map marker.

  • Fixed objects and elevated land on top of dungeon entrances.

  • Fixed Water Village arena, removed ocean cache and ruins.

  • Cleaned up wizard tower elements.

  • Fixed lamppost reflections and vine camera.

🏡 Items & Inventory

  • Fixed upgrade bench issues: duplication glitch, leftover items, and deletion bugs.

  • Added item trashcan to inventory.

  • Added shift-click functionality between hotbar, main inventory, armor, and pet slots.

  • Fixed gem dialogue holder scripting and scenery destroy scripting to prevent duplicate loot.

🎵 Audio & Music

  • Fixed music transitions between biomes.

  • Added new trippy cutscene music.

  • Lowered overworld music and campfire SFX.

🔧 Technical & Performance

  • Fixed crash errors including GPU shader initialization delay.

  • Improved DestroyObject performance.

  • Delayed map initialization until after DestroyObject scripts to prevent crashes.

  • Merged PixelExploder NPC composite fix and inventory menu pausing on fader fix.

  • Reapplied progression overworld changes.

  • Improved world gauge progression algorithm and integrated into enemy level system.

  • Updated food/animal progression based on biomes.

  • Removed crowns from regular NPC generation.

  • Ensured NPC damage scaling on weapons; adjusted player health scaling.

Source

Steam News / 13 March 2026

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