Full notes
Full Wildaria update
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What changed
- Fixes
- Gameplay
- UI and audio
- Performance
- Maps
- Balance
Wildaria changes
Hi Wildarians!
The Pre Alpha is now in the most stable and fun state it has ever been in. I have been weekly playtests with a QA tester and have fixed over +70 bugs in the last month!
Check out the Creature Collector Festival Trailer Above!!
Here is the whole list of changes in this update:
New Custom Font!
Added Level up popups for pet and player
Added damage numbers that flow upward for players and pets in Red
Prevent scrolling hotbar unless hovering on it in menus
Added Healing number pop ups
Fixed Pets not leveling up!
Zoomed out screen 25%
Made the WorldObject Pool Manager persist between scenes to reduce load times on Destroy and Instantiate objs
Created an Effect Pool Manager and added the Particle Lights for XP Particles to the manager to improve xp spawning performance
UI OVERHAUL - added pixel art to sliders, dropdowns, and checkboxes, remade potion manabar art in smaller res, Redesigned the main master ui panel in a closer resolution to the rest of the ui with some accents
Made tame mini game more challenging my increasing the speed of the creature icon, changed how it scales
Bubble Lasso - Added arrows the the pet icon to show which direction is is moving, started adding bubble particles to indicate capturing or losing
Fixed projectiles to be mouse perfect!
Implemented mountain object pooling/unloading to fix the object doubling and performance drop. This fixed duplicating objects that cause huge performance issues
Made map markers and player arrow constant size!
Animated Spacefudge Logo
Changed Default screen mode to Max Windowed
fixed town gen bug
made dungeons actually spawn
Fixed the Map marker placer for slayer quests
slowed sleep point healing
removed ability to stop attacking while attacking for enemy AI
Fixed Pets and Enemies not attacking when approaching their target
Fixed rain in houses
Fixed Tilemapobjspawner mountain bug
added can not afford notification
Fixed item amount doubling and incorrect prices on items
Fixed map marker resizing when hover and hover zoom
Fixed POi marking NPCs in houses by moving method from POImanager to map marker manager
added delay to load room
adjusted mounted pet starting location in overworld
prevent eating food while UI open
potentially fixed some merchant buying food bug
added projectile follow on tail of staff attacks
fixed defense bug that may be breaking loading
fixed infinite health glitch
fixed swamp cache invis hitbox
Fixed goat name
Added Popup Signs to Arena - round 1, round 2 and winner!
fixed Black Kelp and udnerwater objects on main menu
fixed Resurface double up under pet abilties
Improved XP Particle Performance fully with the effect pools
Fixed infinite money glitch when opening merchant manager > closing > then reopening
Added Red text if you cant afford item in shop
Fixed player sliding on charge attack
Fixed Pets not able to swap when swapping items
Fixed selling armor or item in hand to update armor sprite or equipped item sprite
Fixed iron helm sprite
Fixed double defense stat
Hide dialogue box when sell manager is open
fixed pets not following when stuck aggroing enemy (now if you walk away they will follow eventually
fixed pets getting stuck in void outside room walls
Fixed Enemys/pets losing aggro when using a special attack
Fixed skipping intro blocking buttons
fixed being able to ride pets after putting points into taming
Changed the damage numbers for enemies to be white and yellow
Added pet level up SFX
Fixed Hotbar not scrolling bug
Fixed the defense stat not applying on load
fixed player teleporting way below bed
Made mouse above confirmation for sleep
Added total Defense and Attack to Inventory menu
Fixed Quality of Life Bugs!
Fixed some UI attacking issues
fixed some menu interaction bugs
Fixed Color on Def + DPS Stats
Source
Changelog.gg summarizes and formats this update. How we read updates.
