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Steam News22 January 20251y ago

Release Date Trailer + "Quantity of Life" Update

Hello Adventurers! Yesterday Ign posted Wildaria's new Release Date Announcement Trailer. We will be releasing into Early Access in August 2025.

Full notes

Full Wildaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Adventurers!

What changed

21 fixes19 additions5 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Maps
addedYesterday Ign posted Wildaria's new Release Date Announcement Trailer. We will be releasing into Early Access in August 2025. With 6 months to go an much polish going into the game - Wildaria has entered Pre-Alpha and we are looking for PLAYTESTERS!!
addedNow on to the new Update, "Quantity of Life" refers to the new minipoi system that fills out the world with Animal shrines that act as respawn points, Redwood trees, and secret treasure chests that require pet abilities to unlock. There are more mysteries to unlock and tons of new polish and bug fixes.
changedCreated Animal Shrines that act as spawn points and have a small secret puzzle ..-. --- --- -..
addedCreated new Tortoise Pet
addedAdded Slayer 3 quest markers from lords
fixedFixed most of the main quest for the lord and wizard quest lines. (Spent like 20 hours on this)

Wildaria changes

addedYesterday Ign posted Wildaria's new Release Date Announcement Trailer. We will be releasing into Early Access in August 2025. With 6 months to go an much polish going into the game - Wildaria has entered Pre-Alpha and we are looking for PLAYTESTERS!!
addedNow on to the new Update, "Quantity of Life" refers to the new minipoi system that fills out the world with Animal shrines that act as respawn points, Redwood trees, and secret treasure chests that require pet abilities to unlock. There are more mysteries to unlock and tons of new polish and bug fixes.
changedCreated Animal Shrines that act as spawn points and have a small secret puzzle ..-. --- --- -..
addedCreated new Tortoise Pet
addedAdded Slayer 3 quest markers from lords

Yesterday Ign posted Wildaria's new Release Date Announcement Trailer. We will be releasing into Early Access in August 2025. With 6 months to go an much polish going into the game - Wildaria has entered Pre-Alpha and we are looking for PLAYTESTERS!!

If you are interested in helping playtest Wildaria please join us in discord!

Now on to the new Update, "Quantity of Life" refers to the new minipoi system that fills out the world with Animal shrines that act as respawn points, Redwood trees, and secret treasure chests that require pet abilities to unlock. There are more mysteries to unlock and tons of new polish and bug fixes.

Full Release Changelog:

  • Created MiniPoi System that places smaller points of interest between large points of interest

  • Created Animal Shrines that act as spawn points and have a small secret puzzle ..-. --- --- -..

  • Created Xp Particles that glow, drop from enemies, get sucked in by the player and increment xp.

  • Created new Tortoise Pet

  • Remade treasure caches with their own wall and pillar sprites for forest, desert, and swamp.

  • Added Slayer 3 quest markers from lords

  • Fixed most of the main quest for the lord and wizard quest lines. (Spent like 20 hours on this)

  • Added World Naming and World Deletion.

  • added mussel patch and food to game

  • converted monsterra to taro root

  • prickley pear redesign

  • Fixed Procedural Item Name doubling up

  • Fixed NPC Weapon Sprites

  • Reworked the enemy difficulty calculation based on more stats weighted against one another, and made the difficulty have an effect on item rarity, adjusted item rarity.

  • Added Bubble lasso as loot drop from all animals

  • fixed npc lord bug that breaks village townhalls

  • Fixed the Boar Boss fight

  • made pet health bar blue

  • adjusted hitboxes for room transitioners

  • Fixed issues with the water cover material and goint into the ocean and shallow water with pets

  • added more grass in forests

  • added pink body

  • fixed pet name plate

  • Fixed the NPC POI Marker system to have accurate poi to world coords (they are still off by the randomness of pois).

  • Worked on a backup system, changing the save file structure to support save folders that had backup saves inside

  • Fixed a boar health, enemy level bug

  • Added new grass and animals to dungeons

  • Added Save message that pops up when the game is being saved- transitioning between scenes, back to main menu or save button.

  • Added Stop and Face toward the player when they are close

  • Added Steamworks.net to project, added Steam Manager and Steam Achievements Scripting. Created sprites for 10 achievements, uploaded half to Steam.

  • added a interact highlight item world fix

  • Fixed not being able to mount pets

  • fixed scenery destroy not destroying colliders

  • fixed chest tooltop cut off top of screen

  • adjusted pet follow logic

  • removed blocker from dungeon

  • Added sounds to scrolling hotbar and new hotbar indicator sprite and highlight, added sfx for inventory item pick up and place.

  • Fixed an orc blink sprite

  • Added new SFX for Chests, doors/entrances/exits, and solving the shrine puzzles

  • Made mountains smaller

  • added a fix for enemies that are being destroyed as poi children when aggroed or lassoed

  • Added fungal firefly and boar

  • fixed items duplicating and losing their amounts from chest to inventory

  • Fixed Looping dialogue with npcs

  • fixed bar furniture colliders

  • made dismount pets closer to prevent bugs

  • Fixed pets standing on water without water material from being spawned by player and highlighted then unhighlighted. Made players not have water material when riding pets.

  • Fixed twens tower shadow

  • fixed highlight item from far away

  • fixed pets pushing you

  • Added RedWood trees to forest biomes

  • fixed and changes a bunch more stuff!!

Source

Steam News / 22 January 2025

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