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Steam News1 March 20251y ago

Pre-Alpha & Player Abilities Update

Hi Wildarians! The Pre-Alpha is here, and that means PLAYTESTING. I encourage you to go play Wildaria and use the feedback forms in the pause menu to leave feedback or join us on discord to leave bug reports.

Full notes

Full Wildaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes19 additions4 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Balance
  • UI and audio
addedCheck out the new Devlog on how Pet Taming works and the new Abilties ^
addedThe new abilities are so fun in combat- Stoneskin, HealingSpring, and Windstep all give you class based advantages in combat whether you want to be a tank, healer, or quick rogue... OR combine them ALL into a master of all the weaponry.
addedHere is the full changelog of everything new in this "Pre-Alpha and Player Abilties" Update:
addedAdded Unlockable Skill AbilitiesAdded HealingSpring, StoneSkin, and Windstep abilities to skill tree
addedAdded One time indicator System with Saving and Loading- added dash, charge, and pet taming tutorial tips
addedAdded POI Object Pooling to POIs, sub poi objects, and mini pois (Performance Improvement Foundation)

Wildaria changes

addedCheck out the new Devlog on how Pet Taming works and the new Abilties ^
addedThe new abilities are so fun in combat- Stoneskin, HealingSpring, and Windstep all give you class based advantages in combat whether you want to be a tank, healer, or quick rogue... OR combine them ALL into a master of all the weaponry.
addedHere is the full changelog of everything new in this "Pre-Alpha and Player Abilties" Update:
addedAdded Unlockable Skill AbilitiesAdded HealingSpring, StoneSkin, and Windstep abilities to skill tree
addedAdded One time indicator System with Saving and Loading- added dash, charge, and pet taming tutorial tips

Hi Wildarians!

The Pre-Alpha is here, and that means PLAYTESTING. I encourage you to go play Wildaria and use the feedback forms in the pause menu to leave feedback or join us on discord to leave bug reports.

Check out the new Devlog on how Pet Taming works and the new Abilties ^

The new abilities are so fun in combat- Stoneskin, HealingSpring, and Windstep all give you class based advantages in combat whether you want to be a tank, healer, or quick rogue... OR combine them ALL into a master of all the weaponry.

A LOT of time went into implementing the feedback from early testers and bug reports, but much more playtesting is needed!

Here is the full changelog of everything new in this "Pre-Alpha and Player Abilties" Update:

  • Added Unlockable Skill AbilitiesAdded HealingSpring, StoneSkin, and Windstep abilities to skill tree

  • Added One time indicator System with Saving and Loading- added dash, charge, and pet taming tutorial tips

  • Added POI Object Pooling to POIs, sub poi objects, and mini pois (Performance Improvement Foundation)

  • Integrated Steam Achievements

  • Added /NamePet Dev Command to Console to name pets in the petstatmanager

  • Made dynamic grass destructable with a fancy grass fall animation

  • Added Pomeranian to game

  • Added Pet Skill Tree with - Taming Skill and Pet Riding unlockable skill with pet speed

  • Added decoration to to skill tree panel

  • Consolidated Credits for wildaria and added to credits tab on main menu.

  • Added a Summoning circle in the wizard tower that holds the piglet in place for the lasso tame.

  • fixed poiplace error lag

  • Added tool tip stats for weapon speed and thrust to inventory hover

  • Reduced the amount health incremenets each skill level increment

  • Added an aggropetonEnemy trigger when player damages enemies

  • added ocean floor dynamic grass

  • Added Sweet Potato plant and item

  • Adjusted world object spawning

  • Fixed Pet death then respawn after 1 minute without breaking pet

  • Fixed Pet Healthbar Fixed Pet hover health bar coming up still

  • Fixed Enemy WaterCover Shaders

  • Performance/Lag Improvements - Improved Reskin Component Performance greatly, improved setting of music parameters in fmod, fixed a lot of enemy attacking, health, projectile, health bar, ability, swordswipe errors that were causing lag spikes.

  • Made bottom of dynamic grass slightly transparent

  • Game Balancing based on playtesting 1.5 - reduced Xp cap per level, Reduced coin drops from minibosses, increased lasso spawn rates

  • only mark dungeons for slayer quest markers and made sure dungeons arent in deserts or oceans ever

  • moved pet slot under the armor slots

  • Added fmod title card that is mandatory

  • Added bubble pop and sfx to bubble lasso

  • fixed bubble lasso not returning and not consuming and blocking weapon use

  • Fixed Remove Item inventory function

  • Fixed the Wizard quest looping - it now saves and loads properly

  • Fixed the Game breaking black screen bug if you pause the game or open menus when transitioning scenes, by preventing pausing during those transitons

  • Fixed Health potion second lord reward

  • Fixed a bug with Player health when loggin out on death screen

  • Added Death Ferry Music to death screen

  • Fixed some lasso bug

  • Fixed Bandits fighting each other.

Source

Steam News / 1 March 2025

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