Full notes
Full Wildaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
- UI and audio
Wildaria changes
Hi Wildarians!
The Pre-Alpha is here, and that means PLAYTESTING. I encourage you to go play Wildaria and use the feedback forms in the pause menu to leave feedback or join us on discord to leave bug reports.
Check out the new Devlog on how Pet Taming works and the new Abilties ^
The new abilities are so fun in combat- Stoneskin, HealingSpring, and Windstep all give you class based advantages in combat whether you want to be a tank, healer, or quick rogue... OR combine them ALL into a master of all the weaponry.
A LOT of time went into implementing the feedback from early testers and bug reports, but much more playtesting is needed!
Here is the full changelog of everything new in this "Pre-Alpha and Player Abilties" Update:
Added Unlockable Skill AbilitiesAdded HealingSpring, StoneSkin, and Windstep abilities to skill tree
Added One time indicator System with Saving and Loading- added dash, charge, and pet taming tutorial tips
Added POI Object Pooling to POIs, sub poi objects, and mini pois (Performance Improvement Foundation)
Integrated Steam Achievements
Added /NamePet Dev Command to Console to name pets in the petstatmanager
Made dynamic grass destructable with a fancy grass fall animation
Added Pomeranian to game
Added Pet Skill Tree with - Taming Skill and Pet Riding unlockable skill with pet speed
Added decoration to to skill tree panel
Consolidated Credits for wildaria and added to credits tab on main menu.
Added a Summoning circle in the wizard tower that holds the piglet in place for the lasso tame.
fixed poiplace error lag
Added tool tip stats for weapon speed and thrust to inventory hover
Reduced the amount health incremenets each skill level increment
Added an aggropetonEnemy trigger when player damages enemies
added ocean floor dynamic grass
Added Sweet Potato plant and item
Adjusted world object spawning
Fixed Pet death then respawn after 1 minute without breaking pet
Fixed Pet Healthbar Fixed Pet hover health bar coming up still
Fixed Enemy WaterCover Shaders
Performance/Lag Improvements - Improved Reskin Component Performance greatly, improved setting of music parameters in fmod, fixed a lot of enemy attacking, health, projectile, health bar, ability, swordswipe errors that were causing lag spikes.
Made bottom of dynamic grass slightly transparent
Game Balancing based on playtesting 1.5 - reduced Xp cap per level, Reduced coin drops from minibosses, increased lasso spawn rates
only mark dungeons for slayer quest markers and made sure dungeons arent in deserts or oceans ever
moved pet slot under the armor slots
Added fmod title card that is mandatory
Added bubble pop and sfx to bubble lasso
fixed bubble lasso not returning and not consuming and blocking weapon use
Fixed Remove Item inventory function
Fixed the Wizard quest looping - it now saves and loads properly
Fixed the Game breaking black screen bug if you pause the game or open menus when transitioning scenes, by preventing pausing during those transitons
Fixed Health potion second lord reward
Fixed a bug with Player health when loggin out on death screen
Added Death Ferry Music to death screen
Fixed some lasso bug
Fixed Bandits fighting each other.
Source
Changelog.gg summarizes and formats this update. How we read updates.
