Full notes
Full Wildaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
Wildaria changes
Hi Wildarians,
I have been hard at work squashing bugs dozens of them. And addings some new cool features that make the game all that more satisfying and coherant. Here is a list, hope you enjoy the new update I hope to fix many more bugs in the next update.
ChangeLog:
Added a new Skill Tree with armor and weapon class upgrades
Added Randomly Generated POI Names
Added a POI Name Welcome Plate
Made Dungeons POI's to eliminate dungeon entrance spawning bugs
Added Saving and Loading to map markers
Added POI name hover to map markers
Added simple fast travel to map
Fixed Skill Point manager saving and loading
Fixed Inventory phantom 4 slots
Fixed Inventory Swap Item
Added Inventory Split Stack Feature
Added TrailSweeper "Negative mines" for healing
Added Wagering to TrailSweeper
Added new Desert Music
Updated Intro Animation with new Logo
Fixed returning to main menu issues
Fixed Main Menu return then rejoin game issues
Fixed Minimap issues after leaving room or dungeon
Created Rivers and streams in swamps and forest
Many more smaller bugs fixed
Happy Adventuring! Spacefudge
Source
Changelog.gg summarizes and formats this update. How we read updates.
