Full notes
Full Wildaria update
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What changed
- Maps
- Gameplay
- Fixes
Wildaria changes
Hi Wildarians!
I've been hard at work crafting Oceans for the World of Wildaria. You know I never thought I would get to add oceans, it was always a distant idea, a pipe dream. But as I started building the biome with diving mechanics and swimming. It all fell together. I think the diving mechanics with underwater combat is unique in the genre, let alone the art style. I was inspired by the California coast line growing up with Garabaldis and kelp forests and my times spent in warmer tropical waters snorkeling. The Ocean is an amazing domain, on our earth. It is taken for granted, I tried to do it justice, but it need so much more depth (literally haha).
But for now here is what is new in "An Ocean Odyssey" 1.1.1 Update for Wildaria:
New Ocean Biomes (plus amazing new Ocean music)
New Diving Mechanic - SPACE to dive and resurface (with bubble helmet :))
5 new Ocean Animals - Fiddler Crab, Garabaldi, Yellow Tang, Lobster, Nudibranch
New Floating Villages
New Sunken Ruins
New Beaches and shallows - and ability to add specific biome generation features with biome weight
New Kelp Forests and Kelp edible Item
New Coral Reefs with Sea Urchins that drop edible Uni item
New Palm Trees and Monsterra plants on beaches
Fixed many bugs that were as old as time
That's pretty much everything. Excited for the next Wildaria Update, it will either be a pet update or caves update. Please leave any feedback or bug reports on the indev version (demo) in the discord!
Happy Adventuring! Spacefudge
Source
Changelog.gg summarizes and formats this update. How we read updates.
