In this update1
Full notes
Full Wildaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- Balance
- UI and audio
Wildaria changes
Wildaria has just had it's 3 year anniversary since development started, and while it is still in the "indev" stage it has come a long way to fun game to boot up and sink time into. While I know there are still bugs, I have squashed a LOT of them and improved the games performance by 30%. I hope you can spend some time playing the Demo Update and reporting any bugs you find in the discord:)
What's New?
As the title suggests there are new Spells, Weapons, and Charge abilities for each weapon. And There are swamps... A whole new biome with the new crayfish mob, new swamp trees, new venus fly traps, new Aloe plant and much more.
Here's and exhaustive list of what is new:
Swamp Biome
Crayfish Mob
Water shader updates, biome specific water shader
Pixel Exploder death effect for foliage, player, and enemies
Improved Enemy AI Performance
Added Dagger, night blade
Added different melee weapon swipes and melee weapon projectiles
Added 3 new elemental projectiles for staffs
Added 2 new Bow types with different charge effects
Added more to the main quest
Added Mana compass that points towards towns and Dungeons
Venus Fly Trap Mob and Venus Flower that heals health
Made a Master UI Panel to consolidate
SQUASHED MANY BUGS
Added scene fade transitions
Source
Changelog.gg summarizes and formats this update. How we read updates.
