What changed
1 fix1 addition1 change1 removal
removedNEW COMBAT FEATURES● Dynamic Damage Multiplier: Take full control over unit lethality. Adjust individual combat power from 1x to 101x, allowing the creation of elite divisions, heavy artillery, or "hero" units. ● Fire Accuracy System: Hits are no longer guaranteed. Set a probability (0-100%) for shots to hit their mark, simulating troop experience and battlefield conditions. ● Ballistic Divergence: Missed shots now feature physical divergence. Projectiles that miss the target will strike the ground nearby.
changedSISTEM INTEGRETION & HEREDITY● Unit DNA Persistence: Damage and Accuracy settings are now part of the unit's core data. These values are automatically preserved during: Scenario Saving/Loading. Unit Duplication. Copy/Paste (Ctrl+C / Ctrl+V). Undo operations (Ctrl+Z).
addedINTERFACE UPDATES● New Tactical Modules: Dedicated "Combat Power" and "Fire Accuracy" panels added to the sidebar for streamlined umpire control. ● Visual Feedback: Individual lethality and precision settings now sync instantly with the selection UI and Umpire HUD.
fixedFIXES● Napoleonic Fire Fix: Damage multipliers now correctly apply to the "Line Fire" (Type 4) musketry logic. ● Visual Polish: Corrected blood splatter logic to ensure missed shots no longer trigger hit markers on targets.
War Room: Tactical Sandbox changes
removed● Dynamic Damage Multiplier: Take full control over unit lethality. Adjust individual combat power from 1x to 101x, allowing the creation of elite divisions, heavy artillery, or "hero" units. ● Fire Accuracy System: Hits are no longer guaranteed. Set a probability (0-100%) for shots to hit their mark, simulating troop experience and battlefield conditions. ● Ballistic Divergence: Missed shots now feature physical divergence. Projectiles that miss the target will strike the ground nearby.
changed● Unit DNA Persistence: Damage and Accuracy settings are now part of the unit's core data. These values are automatically preserved during: Scenario Saving/Loading. Unit Duplication. Copy/Paste (Ctrl+C / Ctrl+V). Undo operations (Ctrl+Z).
added● New Tactical Modules: Dedicated "Combat Power" and "Fire Accuracy" panels added to the sidebar for streamlined umpire control. ● Visual Feedback: Individual lethality and precision settings now sync instantly with the selection UI and Umpire HUD.
fixed● Napoleonic Fire Fix: Damage multipliers now correctly apply to the "Line Fire" (Type 4) musketry logic. ● Visual Polish: Corrected blood splatter logic to ensure missed shots no longer trigger hit markers on targets.
NEW COMBAT FEATURES
● Dynamic Damage Multiplier: Take full control over unit lethality. Adjust individual combat power from 1x to 101x, allowing the creation of elite divisions, heavy artillery, or "hero" units. ● Fire Accuracy System: Hits are no longer guaranteed. Set a probability (0-100%) for shots to hit their mark, simulating troop experience and battlefield conditions. ● Ballistic Divergence: Missed shots now feature physical divergence. Projectiles that miss the target will strike the ground nearby.
SISTEM INTEGRETION & HEREDITY
● Unit DNA Persistence: Damage and Accuracy settings are now part of the unit's core data. These values are automatically preserved during: Scenario Saving/Loading. Unit Duplication. Copy/Paste (Ctrl+C / Ctrl+V). Undo operations (Ctrl+Z).
INTERFACE UPDATES
● New Tactical Modules: Dedicated "Combat Power" and "Fire Accuracy" panels added to the sidebar for streamlined umpire control. ● Visual Feedback: Individual lethality and precision settings now sync instantly with the selection UI and Umpire HUD.
FIXES
● Napoleonic Fire Fix: Damage multipliers now correctly apply to the "Line Fire" (Type 4) musketry logic. ● Visual Polish: Corrected blood splatter logic to ensure missed shots no longer trigger hit markers on targets.