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Steam News5 July 20261mo ago

Build 0.7.5: The Combat Realism & Ballistics Update

NEW COMBAT FEATURES ● Dynamic Damage Multiplier: Take full control over unit lethality. Adjust individual combat power from 1x to 101x, allowing the creation of elite divisions, heavy artillery, or "hero" units.

In this update4

Full notes

Full War Room: Tactical Sandbox update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change1 removal
  • Maps
  • UI and audio
  • Balance
removedNEW COMBAT FEATURES● Dynamic Damage Multiplier: Take full control over unit lethality. Adjust individual combat power from 1x to 101x, allowing the creation of elite divisions, heavy artillery, or "hero" units. ● Fire Accuracy System: Hits are no longer guaranteed. Set a probability (0-100%) for shots to hit their mark, simulating troop experience and battlefield conditions. ● Ballistic Divergence: Missed shots now feature physical divergence. Projectiles that miss the target will strike the ground nearby.
changedSISTEM INTEGRETION & HEREDITY● Unit DNA Persistence: Damage and Accuracy settings are now part of the unit's core data. These values are automatically preserved during: Scenario Saving/Loading. Unit Duplication. Copy/Paste (Ctrl+C / Ctrl+V). Undo operations (Ctrl+Z).
addedINTERFACE UPDATES● New Tactical Modules: Dedicated "Combat Power" and "Fire Accuracy" panels added to the sidebar for streamlined umpire control. ● Visual Feedback: Individual lethality and precision settings now sync instantly with the selection UI and Umpire HUD.
fixedFIXES● Napoleonic Fire Fix: Damage multipliers now correctly apply to the "Line Fire" (Type 4) musketry logic. ● Visual Polish: Corrected blood splatter logic to ensure missed shots no longer trigger hit markers on targets.

War Room: Tactical Sandbox changes

removed● Dynamic Damage Multiplier: Take full control over unit lethality. Adjust individual combat power from 1x to 101x, allowing the creation of elite divisions, heavy artillery, or "hero" units. ● Fire Accuracy System: Hits are no longer guaranteed. Set a probability (0-100%) for shots to hit their mark, simulating troop experience and battlefield conditions. ● Ballistic Divergence: Missed shots now feature physical divergence. Projectiles that miss the target will strike the ground nearby.
changed● Unit DNA Persistence: Damage and Accuracy settings are now part of the unit's core data. These values are automatically preserved during: Scenario Saving/Loading. Unit Duplication. Copy/Paste (Ctrl+C / Ctrl+V). Undo operations (Ctrl+Z).
added● New Tactical Modules: Dedicated "Combat Power" and "Fire Accuracy" panels added to the sidebar for streamlined umpire control. ● Visual Feedback: Individual lethality and precision settings now sync instantly with the selection UI and Umpire HUD.
fixed● Napoleonic Fire Fix: Damage multipliers now correctly apply to the "Line Fire" (Type 4) musketry logic. ● Visual Polish: Corrected blood splatter logic to ensure missed shots no longer trigger hit markers on targets.

NEW COMBAT FEATURES

● Dynamic Damage Multiplier: Take full control over unit lethality. Adjust individual combat power from 1x to 101x, allowing the creation of elite divisions, heavy artillery, or "hero" units. ● Fire Accuracy System: Hits are no longer guaranteed. Set a probability (0-100%) for shots to hit their mark, simulating troop experience and battlefield conditions. ● Ballistic Divergence: Missed shots now feature physical divergence. Projectiles that miss the target will strike the ground nearby.

SISTEM INTEGRETION & HEREDITY

● Unit DNA Persistence: Damage and Accuracy settings are now part of the unit's core data. These values are automatically preserved during: Scenario Saving/Loading. Unit Duplication. Copy/Paste (Ctrl+C / Ctrl+V). Undo operations (Ctrl+Z).

INTERFACE UPDATES

● New Tactical Modules: Dedicated "Combat Power" and "Fire Accuracy" panels added to the sidebar for streamlined umpire control. ● Visual Feedback: Individual lethality and precision settings now sync instantly with the selection UI and Umpire HUD.

FIXES

● Napoleonic Fire Fix: Damage multipliers now correctly apply to the "Line Fire" (Type 4) musketry logic. ● Visual Polish: Corrected blood splatter logic to ensure missed shots no longer trigger hit markers on targets.

Source

Steam News / 5 July 2026

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