Build 0.7.5: The Kriegsspiel & UI Optimization Update
NEW TACTICAL FEATURES ● Dynamic Fog of War (Kriegsspiel System): A specialized line-of-sight system designed for Umpires. Includes "Blue Team", "Red Team", and "Master" view filters.
In this update3
Full notes
Full War Room: Tactical Sandbox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions0 changes0 removals
Maps
Store
Performance
addedNEW TACTICAL FEATURES● Dynamic Fog of War (Kriegsspiel System): A specialized line-of-sight system designed for Umpires. Includes "Blue Team", "Red Team", and "Master" view filters. ● Customizable Vision: Every unit now has an individual vision radius that can be adjusted in the Properties panel. ● FOW Auto-Scaling: The fog now perfectly fits map borders, regardless of the scenario size.
addedINTERFACE & UX● Collapsible Modules: All sidebar modules can now be minimized/maximized to save workspace. ● Smart Memory: The system now remembers which panels you left open or closed for your next session. ● Unified Compact Layout: Polished visual consistency across all 4 skins (Gray, Black, Slate, and Retro). ● Default Visuals: "Tactical Slate" (Blue) is now the default starting skin for a more professional look.
fixedFIXES & STABILITY● GPU Optimization: Fog of War engine rewritten to be ultra-lightweight, reducing lag on large maps. ● Fixed: Resolved the "Ghost Button" issue where UI elements would bleed out of minimized panels. ● Fixed: Corrected font clipping issues in the Retro Skin terminal.
War Room: Tactical Sandbox changes
added● Dynamic Fog of War (Kriegsspiel System): A specialized line-of-sight system designed for Umpires. Includes "Blue Team", "Red Team", and "Master" view filters. ● Customizable Vision: Every unit now has an individual vision radius that can be adjusted in the Properties panel. ● FOW Auto-Scaling: The fog now perfectly fits map borders, regardless of the scenario size.
added● Collapsible Modules: All sidebar modules can now be minimized/maximized to save workspace. ● Smart Memory: The system now remembers which panels you left open or closed for your next session. ● Unified Compact Layout: Polished visual consistency across all 4 skins (Gray, Black, Slate, and Retro). ● Default Visuals: "Tactical Slate" (Blue) is now the default starting skin for a more professional look.
fixed● GPU Optimization: Fog of War engine rewritten to be ultra-lightweight, reducing lag on large maps. ● Fixed: Resolved the "Ghost Button" issue where UI elements would bleed out of minimized panels. ● Fixed: Corrected font clipping issues in the Retro Skin terminal.
NEW TACTICAL FEATURES
● Dynamic Fog of War (Kriegsspiel System): A specialized line-of-sight system designed for Umpires. Includes "Blue Team", "Red Team", and "Master" view filters. ● Customizable Vision: Every unit now has an individual vision radius that can be adjusted in the Properties panel. ● FOW Auto-Scaling: The fog now perfectly fits map borders, regardless of the scenario size.
INTERFACE & UX
● Collapsible Modules: All sidebar modules can now be minimized/maximized to save workspace. ● Smart Memory: The system now remembers which panels you left open or closed for your next session. ● Unified Compact Layout: Polished visual consistency across all 4 skins (Gray, Black, Slate, and Retro). ● Default Visuals: "Tactical Slate" (Blue) is now the default starting skin for a more professional look.
FIXES & STABILITY
● GPU Optimization: Fog of War engine rewritten to be ultra-lightweight, reducing lag on large maps. ● Fixed: Resolved the "Ghost Button" issue where UI elements would bleed out of minimized panels. ● Fixed: Corrected font clipping issues in the Retro Skin terminal.