Update history
Latest Veliri: Planet of Machines updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Veliri: Planet of Machines
Dev/log 14
Приветствую, друзья! Greetings, friends! This time, the grind system and related aspects in the game have been almost completely overhauled. Activities The game has been enriched with mining activities, resources, and e…
Store5 changesGameplayBalance - Veliri: Planet of Machines
Dev/log 13
Greetings, friends! This time I did everything little by little :) Interfaces Now important things like labels, HP, nicknames, etc., are more clearly visible and resize with zoom. Survivability The game has a low TTK an…
Patch notes10 changesBalanceGameplay - Veliri: Planet of Machines
Dev/log 12
Greetings, friends! As practice has shown, the game has very limited functions for car development, and as a result, the improvement process becomes uninteresting. Consequently, the player immediately tries to switch to…
Store6 changesGameplayBalance - Veliri: Planet of Machines
Dev/log 11
Greetings, friends! The economic model of the game has been improved. In my game, the economy is entirely driven by player actions. This means that all items in the game, from resources to hulls, can only be obtained fr…
Store11 changesBalanceServer - Veliri: Planet of Machines
Dev/log 10
Greetings, friends! Continuing the topic of clusters (clans), when a cluster gets a base in the wasteland, it can participate in wars. War Two clusters take part in the war, one of which is the attacking side, and the o…
Patch notes4 changesGameplay - Veliri: Planet of Machines
Dev/log 9
Greetings, friends! Continuing the theme of Clans/Clusters, each cluster in the game can establish its own base in the wasteland and capture an entire sector. Establishing a base in the sector is a very expensive and ri…
Security7 changesStoreMaps - Veliri: Planet of Machines
Dev/log 8
Greetings, friends! Although the game is single-player oriented, sociability is an integral part of any MMO, and there is no better tool for this than clans. In the game, I’ve based the system on EVE Online, as it’s the…
Patch notes3 changesWorkshopGameplay - Veliri: Planet of Machines
Dev/log 7
Greetings, friends! As with any other MMO in the world, there is a conflict between different factions. In my opinion, this mechanic is not fully disclosed, but it can be said that this is an MVP with potential for deve…
Store10 changes1 numericBalance - Veliri: Planet of Machines
Dev/log 6
Greetings, friends! In the game, I try to make the world more interesting and eventful. Therefore, I add a lot of things to the game that can be interacted with or that simply improve the visual component. Plants Most p…
Patch notes6 changesGameplayMaps - Veliri: Planet of Machines
Dev/log 5
Greetings, friends! I’ve improved the “justice system” in the game by making safe sectors even more secure and adding “police”. It still has an MMO character but now with potential for development. Justice System Tradit…
Patch notes5 changesGameplayMaps - Veliri: Planet of Machines
Dev/log 4
Hello, friends! I've finished implementing damage mechanics for the vehicles, and here's how it will work in the game. Damage Types and Protection There are three types of damage in the game: "kinetic", "explosive", and…
Patch notes17 changesBalanceMaps - Veliri: Planet of Machines
Dev/log 3
Hi, friends! In Veliri, bots are not just punching bags. Each bot has its own rules of behavior in the game world. They can trade, mine resources, pick up items, loot, fight for sectors, and even complete missions such…
Store2 changes - Veliri: Planet of Machines
Dev/log 2
Hi, friends! I revised the system of loot and items that drop in the world. Previously, all items remained in the «wreckage» of the defeated transport. Now, items located in the hold will scatter like a fountain around…
Store4 changesMapsServer - Veliri: Planet of Machines
Dev/log 1
Hi, friends! I want to share with you the news: I have started a blog where I will talk about my game and how the development is going. Recently I made a number of improvements and will soon publish them here. So far, a…
Announcement






