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Full Veliri: Planet of Machines update
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Repeated intro
Hello, friends!
What changed
- Balance
- Maps
Veliri: Planet of Machines changes
I've finished implementing damage mechanics for the vehicles, and here's how it will work in the game.
Damage Types and Protection
There are three types of damage in the game: "kinetic", "explosive", and "thermal". Each type of damage has its own protection for the vehicle.
Each projectile can have a different percentage ratio of damage types. For example, a projectile can have 50% kinetic damage, 30% explosive damage, and 20% thermal damage.
For example: the damage is 100, 33% for each type. the hull armor is, let's say, 50% for kinetic and 90% for everything else.
Kinetic damage: 33 * 50% = 16
Thermal damage: 33 * 90% = 3
Explosive damage: 33 * 90% = 3
Armor Thickness
Each hull has vulnerable and armored areas. Damage dealt to a vulnerable area is multiplied by an additional coefficient. This will force players to be more attentive and choose the optimal battle tactics, hiding vulnerable areas and tanking with armor.
transport armor map
A red icon indicates «critical damage», and a shield indicates «block».
Each hull has its own vulnerable and not-so-vulnerable areas.
Permanent Damage
A quarter of the damage received by the transport goes into the «permanent damage» category. This means that this damage cannot be restored. The more damage the transport receives, the less its maximum health becomes. The debuff increases up to 66% of the total health.
When we take damage, a black bar appears, representing the «permanent damage».
We try to heal up.
This damage can only be repaired with in-game currency at the base.
Visual Improvements
I've made some visual improvements, now the damage leaves marks on the hull.
The damage is removed when you visit the base.
Source
Changelog.gg summarizes and formats this update. How we read updates.
